TheWyrm's Recent Forum Activity

  • calimaborges

    Awesome! Is your plugin ready to be tested? If so I'll give it ago.

    If all goes well it maybe worth integrating your work into the official opensource plugin => https://github.com/ludei/Construct-2-plugin. So many people have been asking for this feature so it will really help out a lot of people. Thank you!

  • They could have just sat on it for 3 weeks then did the review yesterday.

    If they tested your in app purchases three weeks ago then it would make no sense why others were failing it at the same time. As I said previously I have used the exact same build for both iOS, Google Play and Amazon with the same common CocoonJS IAP events. iOS doesnt work the rest do. So unless I have to do something special for iOS (i.e. iOS Shared Secret key) then I'll assume that Ludei have fixed the backend and they reviewed your app this week.

    Anyway, I'll resubmit my app shortly and let you know the outcome.

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  • So since you say you haven't changed it for a month then that would imply that they have fixed their backend and therefore if we resubmit our apps it should just go through.

    There has also been some speculation that its an issue caused from transitioning from the sandbox to real payment and of course iOS we cant test it. So it could be they tried your IAP a few times during the lengthy review period.

  • hmmm... I wonder if it is an issue with non-consumables then.

    When you purchase something does it require communication with Ludei servers? The reason why I ask is If you didn't make any changes I wonder if Ludei have already made changes to their backend?

  • calimaborges Ok, sounds good. Let us know how you progress.

  • Ludei have told me that it should be fixed by the end of the week.

  • No news yet time to put on the nag hat again...

  • Don't worry I wouldn't ever do something like that. I'll give it a test on Google Play first and we'll go from there. FYI I can test all the platforms for you at some point since I am distributing my games to as many as possible. That includes iOS, Android, Blackberry, Windows phone and Tizen. Your work is appealing to me for that reason because I need plugins that also work cross platform. Anyway, I'll give it whirl and let you know.

  • calimaborges Great to hear. My shot in the dark trying to contact you wasn't in vain. The main problem starting with the iOS platform is you kind of need an app already on the appstore before you get the bundleid AFAIK.

    Does that mean you don't want my assistance as I described above?

  • Go to https://developers.facebook.com. Then go to Apps > Create a new app and enter anything you need to create the app. Then go to Settings > + Add Platform and choose one. I would start with Android as its easier to get an app up and running. Package Name will be something you setup for the app i.e. com.thewyrm.game. The Class Name will be the same as the package name from what I've found. The hashkey you'll need to extract from the keystore file you used to sign the APK with. I suspect you may struggle with the last part since you haven't done any mobile stuff before.

    Send a capx and the plugin to mat(AT)thewyrm.com and I'll do the mobile stuff.

  • Yeah.. I can't get it working.

    I did everything I could think of doing.

    Added the facebook service to Ludei settings. Added the the android app as a platform. Added the app id to the plugin.

    Then did a simple test of touch a sprite which should trigger the fb login, but nothing. :/

  • Poo. Well it wasn't surprising given that Ludei haven't reported that they fixed anything yet :/

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TheWyrm

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