TheWyrm's Recent Forum Activity

  • I'm already following your group under the name Mat Nicholas.

  • "The setting of Managed vs. unmanaged means that ludeis cloud thing will take care of some of it for you.

    Warning if you set it to unmanaged the Purchase completed event will not be triggered." ~https://www.scirra.com/tutorials/645/in-app-purchase-on-google-play-android-using-cocoonjs/page-3

    So basically by setting it as unmanaged you risk the possibility that people could buy your app without actually paying for it. Unless you build your own authentication processes which is probably what clause did in something other than C2.

  • It doesn't look like the same problem to me. He reports his issue is on Android not apple. As I said I have it working perfectly for both Google Play and Amazon.

    However, if we could get unmanaged working it would at least be an option. So what is KLAUS suggesting? changing the cocoonjs plugin?

  • I'm not defending them or anything, but what they are saying is it is complicated to test because they literally have to publish the app to Apple for them to tell them there is an issue. That is on average a 6 day turn around at the moment. However, the lack of communication about what they are doing to investigate the issue is what I find the most frustrating.

  • mollaq

    "on purchase completed" is fired after somebody has bought your app. At this point you may want to store what they bought in game i.e. I have an upgrade to full game IAP. This means I store a bool so the game knows to use the full version features.

    "Is product purchased" is check that you can do to find out if the player has ever bought your IAP. So an example where you want to use this is to make sure the people who installed, bought the IAP, uninstalled, then re-install would still recognize the IAP. HOWEVER, this has been reported to be broken as well => https://github.com/ludei/Construct-2-plugin/issues/16

  • The Facebook plugin by Ludei? Where is that?

  • gonzdevour Yes, your logic is reasonable. I have actually never seen any documentation on how to achieve it in unmanaged mode. So if anybody has any. Please post it here.

  • ludei any news?

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  • No idea. I'm just muddling myself through all this and trying to be helpful

  • No I didn't. I'll try that again later and get back to you.

  • I got it to load with some text editing in the project files. However, the manifest files were also overwrote. :/

  • So the project does not load anymore after re-exporting.

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TheWyrm

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