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Oh i just noticed something kinda confusing, the Y1 line on the array was just an example i wrote for the screenshot only, the ideia is having multiple lines like the first one which a collision trigger has a variable that describes what Y line it should use, just to make clear lol !!
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I tried making a dialogue box that would get data from an array, but i realized the fact that i don't know how to use arrays cuz i never experimented with them LOL, anyone can give me tips on how should i make it work?
Btw, the order of the array's X is the text that'll be shown on the box, the character portrait art, the text color and the seconds it spends to finish.
i also need to fix some bugs but i could handle them, i just need to know about the phisycs
Here's a video showcasing my Sonic engine, i wanted to know, how could i make the player fall or slip from slopes when they're not fast enough?
Thanks for your help!
BTW I've already tried to use Cosmic Framework, but it felt so finished already, and the events were kinda confusing to me, so I just decided to make my own engine so I actually know what i'm doing lol, but I think i'll check it again just for sure
My idea worked, i used the boolean again, but i removed the psychics behaviour, only problem is that sonic doesn't speed up in the slopes, but it's not a big deal
like, when you press down in the sonic games, he works with psychics instead of inputs, i tried to replicate it using a boolean that deactivates plataformer
wait i just had an idea hold on
Try watching a tutorial, it's very easy
I'm making this game right, but i have no idea for how to do it, i already tried to use a boolean that checks if i pressed down and that would enable the player's psychics behaviour and all the input events would be disabled, but that didn't work, anyone have a idea for how to make a working system?
it worked! thanks a lot
Member since 24 Sep, 2020