I'm making this game right, but i have no idea for how to do it, i already tried to use a boolean that checks if i pressed down and that would enable the player's psychics behaviour and all the input events would be disabled, but that didn't work, anyone have a idea for how to make a working system?
you mean Sonic like movement where he rolls when very fast?
It's just platformer movement with slow acceleration an decelleration. The spin is just animation.
Or am I misunserstanding? Do you mean the burnout thing/dash?
like, when you press down in the sonic games, he works with psychics instead of inputs, i tried to replicate it using a boolean that deactivates plataformer
wait i just had an idea hold on
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My idea worked, i used the boolean again, but i removed the psychics behaviour, only problem is that sonic doesn't speed up in the slopes, but it's not a big deal
There is already topic discussed about Sonic physics that might useful for reference:
construct.net/en/forum/construct-2/work-in-progress-addons-30/behavior-sonic-physics-100800
And also here: gamejolt.com/games/CosmicReboot/593802 ~It came with source project
Thanks for your help!
BTW I've already tried to use Cosmic Framework, but it felt so finished already, and the events were kinda confusing to me, so I just decided to make my own engine so I actually know what i'm doing lol, but I think i'll check it again just for sure
Great, that kind of determination drive me too carving my path to understand things under the hood. Let's the journey spin!