igortyhon's Recent Forum Activity

  • But I'm afraid it might affect performance if I use this saving method too often. I would like the game to work well on weak mobile devices and browsers.

    You should not apply saves to events such as every tick or just an event without a trigger (without a green arrow)

    The best time to save is when something changes in the world, like a player killed an enemy or got gold and you call the save function.

    If you are lazy to optimize so much, there is an option for the lazy you can save every 10 seconds or less often.

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  • I think you'll have to use both methods.

    For example you load a level and use save to load all objects if they are not destroyed. Right after that it is better to load the main variables like gold, armor and damage of the hero and his level. Only then release the hero into the world.

    Why would you want to store important hero characteristics in local storage and load it after the world? Because your hero can change these parameters on other layouts, for example, entered a mech or dungeon and found something there or pumped.

    From my experience I will say that the save system is not visible to the player, but it is a very important and time-consuming step for the developer. I always use local storage and storage in arrays. When I add a new event or boss in the game I always understand how it will be stored, for example, regular respawn, then do not need to store or space in an array with the number of his kills.

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  • Maybe it depends on the device?

    Let's wait for what our more experienced colleagues have to say.

  • Immortal Rising

    Solo Leveling: Arise

    Hi.

    I checked these games, they also make the purchase in portrait mode.

  • Hi.

    I haven't come across landscape games on android with landscape orientation of IAP payment. Have you seen any?

  • Hi.

    We are very happy for you, but we are not clear what was the problem when building Android and iOS? We don't see any screenshots of the problem or links to a thread with this problem.

    We don't understand how you realized which images need to be deleted and how you realized they were corrupted.

    This post has very little information!

    But we're glad it worked out for you.

  • Hi.

    I liked the character and made a few edits.

    --I recommend that you always specify which sheet comes first in the settings, I did in the screenshot.

    --List /anuncio/ is not necessary, it just shows ads at game startup and it is forbidden. It is better to go straight to the menu, I fixed it.

    --Local saving now works.

    --Before requesting ads, it is better to check if they are already loaded. Admob does not like too many requests. I showed on the screen.

    --These plugins are better to replace the standard ones, I had to download and install them.

    I did not look at the whole project, but only the above questions.

    mediafire.com/file/u245cy1cbzw4v3t/yimpBugFix.c3p/file

  • In web browser it works but in Android when close the application and come back the data is like the first time.

    https://www.mediafire.com/file/jfp8y6a7m9tnlhj/yimp.c3p/file

    Hi, I'll check it out.

  • Hi, do you also have a version without using physics? One in which the rope swings more like a vine, without making 360 degrees and slowly shortens to reach the platform, I tried it some time ago, I even almost succeeded, but I don't know why the character, when dangling, remained more towards the middle of the rope than at the bottom end, despite attaching it to an image point at the bottom

    Hello. I have no option without physics, I saw this video and it inspired me to make an example, it was 20 minutes ago.

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igortyhon

Member since 22 Jul, 2020

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