I would like to tell an animation that is currently running to stop AND run until its finished.
I have a talk animation that is played as long as the according speech file is playing. Once the speech file stops, the animation stops as well. I use the "stop animation" command for that.
It stops the animation, but then stays on the current frame, which looks weird when it hits a frame in which the character has their mouth open. I can do a "hard reset" by setting the animation frame to 0, where the mouth is closed, but that looks jarring, since the animation is not arriving smoothly there.
There is a "repeat to" setting in the animation, but I guess that is not used when the animation is stopped with "stop animation".
Is there any way to stop the animation in a smooth way, maybe by disabling the "loop" property in the code? If that is possible, I haven't found the command.