igortyhon's Recent Forum Activity

  • Hi!

    Interesting, here's my take on it.

    When we click on the board if the hero is at a distance of 450 he throws a hook. When we click in the empty space, he removes the hook.

    Move with the arrows on the keyboard.

    Download example *.c3p

    Subscribe to Construct videos now
  • No abnormal behavior or strange delays were detected on the test devices. Everything is within normal limits.

    -Your whole project can be placed on one sheet and just move the camera, it will exclude transitions between screens.

    -Recommend to use Cyrillic alphabet when creating the game, it can sometimes cause strange effects.

    -Do not use third-party plugins without necessity, the fact that the project contains three third-party plugins is freely solved by means of Construct3.

  • Maybe it's because I'm not using delta time. maybe it's because I don't use delta time. Here is an example of my Level Editor project

    Dropbox - dropbox.com/scl/fi/mdc6tmbhwco6a2d0yahbx/level-ed-test.c3p

    There are not enough addons for the test, please post the addons or post the source where they are not.

  • Hi. I don't like this genre, but I'll tell you what I've noticed in other popular games of this genre.

    -Weapons have colorful and different efects. And there are a lot of different ones

    -Your ship can pick up different boosters that vleyayut on gameplay, such as shields or invulnerability, all this is also brightly glowing.

    -Enemies have different shapes and attack options and very arko explode.

    -In recent games you can improve or change the ship.

    The common feature that I noticed is that there are a lot of very bright moments, probably this uaditoroya likes it.

  • Hi, post the ".c3p" file I will check on my devices.

    That's strange, with a blank project it should always be 60fps even on my old android 9 test devices.

  • Hi.

    Ios and android use different identifiers, you need to have two different builds of the game for those operating systems.

  • You do not have permission to view this post

  • I don't understand anything, post the ".c3p" file and tell us what animation you're having problems with and we'll help you out.

  • They have an API you can work through it.

    help.openai.com/en/collections/3675931-api

    If you don't want to figure it out, there is a ready-made add-on.

    construct.net/en/game-assets/games/with-source/chat-gpt-3-openai-construct-3200

  • You do not have permission to view this post

  • Check where the pivot point "0" is on each frame, that's where the frame is centered.

  • Hi.

    Exactly which sprite is not removed on collision sprite or enemy?

    If you have small objects and high speeds, I recommend doing a step by step check. Here is an example editor.construct.net

    If only the laser is not deleted and the enemy is deleted then maybe you have several laser sprites flying around and they overlapped each other, it is easy to check this by adding an action to stop time after the sprites are destroyed. After the event time will stop and you can in debug mode to see what sprites are left more accurately.

igortyhon's avatar

igortyhon

Member since 22 Jul, 2020

Twitter
igortyhon has 14 followers

Connect with igortyhon