Chupup Games's Recent Forum Activity

  • In the Ribbon under the menu entry Events you can find a search option and there you also can set bookmarks. I know it's not a hot key but it's only one mouse click away and you can search all your events.

  • I think it would be good if you could choose between difficult levels, like beginner, normal and expert, where the amount and speed of the attacking ships is different. The design i like, it's simple and clean. Maybe you can add some cosmic nebula or galaxy image in the background or animate the moon (let him turn slowly) and add some asteroids floating around that the player can destroy and in the asteroids could be some crystals, that you must select to finish the level or that gives some kind of special power...

  • Although i die very fast i like the game! The spaceship design is really good! Keep going.

  • The delay often comes from

    1. too low rotation speed, set the Rotate speed of Pathfinding to something like 360 * 4

    2. too small cell size, try to make your cells as big as possible

  • No, doesn't need paid. I think you can right click a folder, than has an option to make it public. If your exported game is in your public folder, right click on the index.html file and copy the link to it. This link you need to share here.

  • I think, while there still is space for improvements in the C2 engine and also in the runtime enviroment (Chrome, NW), many problems are (from example capx i saw from others) user-made or because the lack of hardware support.

    The biggest problems from user side are:

    • overuse and misuse of Physics (really, many things you can easy code in 2 or 3 lines, but some developers use physics for everything / also mixing incompatible moving (like 8-direction) with physics) Advice: only use physics if there is really no way you can get the behavior you want in code.
    • overuse of WebGl effects (effects are very heavy, try avoid them as much as possible, most things can be baked in the sprites/background images already)
    • overuse of Particles (not much to say here, but keep in mind: a bad game doesn't get better because you use explosions with thousands of particles...)
    • using way too big image resolutions (i remember this now, when reading another post) Always use images in the smallest size possible, specially for mobile games, because many small devices still have memory & gpu power problems with over-sized images. You really need a 2048x2048 background picture for your 2d retro platform game? I think not...
    • logic errors/coding errors (like for example putting stuff in the system.every tick that doesn't belong there)

    I don't say that everybody here makes this mistakes and that there aren't problems with the construct engine itself, but from what i experienced around 80 % to 90% of the users that have problems with their games, have them because of misusing the engine like i show above. The biggest selling point of C2, it's easy way to use and make games, is also the biggest problem of it, because many people without knowledge of the underlying technology or even coding are attracted and if something doesn't work like they want, for sure they blame the engine first.

    There is another issue from the hardware side and this is lack of WebGl support from drivers (video cards)

    Your shit little 80's arcarde game doesn't run well on your big pc or on your mobile, if your gpu doesn't support WebGl at all or good enough, and there is not much Scirra can do about. Because of this we have this big difference between all the devices we are testing our game. But because all GPUs made in present time support (hopefully) WebGl, this issue will vanish.

  • It's better you export your game to html5 and then put it in a public dropbox folder and just

    share the link or you host your game here:

    https://itch.io/

    This is a free service, specially for game developers to show there games.

    That somebody will download your game and try it is more unlikely than being

    able to play it in a browser for a quick test run.

  • Simple but fun! I would name the game: Ninja Ant

  • damainman: An error report only helps so much in showing if you have a system or driver problem with the software package, so it sends your hardware specs to the developers and where in the their code the error/crash happened. Ashley wants the capx files for the reason of code optimization and hunting down logic errors in the code. This doesn't work with generated error reports. Like he said, he only wants to help you and everybody to improve C2. Blaming him doesn't help neither you nor the community..more likely Ashley will only get frustrated and abandon C2...

    Anyway, if you can't sent your (art?) files, try using placeholder graphics. I think you don't need to send all your project, just the part that makes problems (if you structure your projects in a kind of modular way this should not be an issue).

  • Bl4ckSh33p: After the release of the new R201 today the beta tab in steam is back. Everything should work normal again.

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  • damainman: You are right in many points and i can understand you, but you must also see that it is like this: You never ever will find any engine or framework or even 3d graphic software without bugs or issues and the need of workarounds, and every company asks their customers to report bugs, send in error reports or files to track down bugs. That's how it is when you use software.

    And, not addressed at you, but sometimes i wonder if nobody is researching first about the underlying technic of an engine, before he is buying it or starting a big project. C2 is a Html5 engine and never lied about it, and everybody could know before about the possibilities today of Html5...

  • Giving bug reports and error profiling you have with every other software out there too, this is a normal process in software development. I think they give you your 100 bucks back, if you really have no use for C2.

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Chupup Games

Member since 14 Apr, 2014

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