Thanks guys! Yeah I guess the text weighting looks a little off compared to the character portraits. This is mainly because the character portraits are up-scaled version of the character sprites, so they weight is a little heavier than during gameplay. I don't know if I'm going to look at changing that too much, as it would change the look of the character sprites vs the character sprites, but I might toy with it a bit. Thanks for the crit!
I made up a new little victory screen upon completing a section of levels, to smooth out the transition a bit.