blekdar's Recent Forum Activity

  • Ok, so update after testing on several platforms:

    Chrome - Audio plugin loses tags, causes music to double/triple up

    iOS using XDK - Same issues after going to homescreen and coming back

    Internet Explorer - No looping issue, but audio can sometimes just stop

    Firefox - Seems ok

    NW.js - No issues as far as I can tell

    So I'm not exactly sure where to go with this. Like I said, it was fine before. This is a new issue and I haven't changed any events recently. I may try to see if there's a work around, but honestly I'm kind of annoyed by this, as the issue is not the same across each platform.

    Ashley have you heard anything about issues similar to this?

  • I think I might have actually, I'm gonna research this further.

    I loaded up the debug and tracked the audio. When I started a level everything came up fine. Upon switching to another program and/or tab, every single time the music that was playing no longer registered as playing under the audio object, but the music was still playing. As such, when starting the next area the tag comes up as not playing any music, so construct starts up again.

  • Well what makes it interesting is that it was working very well last month, but within the last few beta updates is when the issue started happening. I don't know if I've just been lucky so far or if a bug was introduced recently.

  • Another bit I forgot to add.

    I also have a mute music button which mutes all audio files associated with the tag "current_music_playing". Now, when this bug occurs the mute button will only mute the doubled up song, but not the original. It's almost like the audio file that was playing lost it's tag? Any one else have an issue like this?

  • I have ran into an issue with my audio lately, and am wondering if it's related to a recent update in construct 2.

    I don't have construct in front of me right now, but basically the issue (which wasn't happening before) is that when suspending my game and coming back, it can cause the music to double/triple/etc up.

    What I have for an event structure to determine what music is playing in game is kind of like this:

    • Player selects world
    • Global variable called 'current_world_music' gets assigned value = to the selected world
    • On start of level layout there is a check to determine if music playing with the tag = current_music_playing
    • If tag isn't playing, play song that has name = the variable's value (which is the world name), and assign tag current_music_playing

    Now, after suspending the game an issue tends to crop up where either restarting or getting to the next level causes the music to double up. What sucks is that has only been happening recently, so I'm not 100% on what is exactly causing it.

    Is there a more effective way to do what I am doing? Thank you for any tips.

  • That's wicked! Congrats man!

    So question then, how many votes did it take?

  • Time for a couple images.

    Redid the font to make it look better, and more readable. Added some basic keyboard prompts to the in game menus. It's temporary, but it'll do for now. Also improved the title screen a bit, added a non-boring background.

  • New bug fixing build out, have a look:

    http://boncho-games.itch.io/blitz-breaker-alpha

    Quick list of fixes:

    • Fixed an issue with the character shooting out of the screen
    • Fixed an issue with conveyor belts not registering properly
    • Changed collision movement when hit from the side, character no longer bounces off, but hangs in the air for a brief moment (thank you Chaotic Heart for this one)
    • Tweaked the difficulty on a few stages (ie. Mish Masher 9000 now has enough coins to complete the level when rushed through, thank you FloatingCoder on that one)
    • Changed a few level layouts (ie. Robot's First Maze now showcases how the dissolving platforms work, thank you johnguydude)
    • Fixed a game ending bug when you pressed space on the results page (thanks again johnguydude). For now the space key does nothing, but will be added again in later versions
    • Sort of fixed a camera issue where if you went up during a downwards screen transition the camera didn't move back up. If the camera is not overlapping the area Blitz is in, it does correct itself, it just looks a little odd at the moment.

    I'm very thankful that you guys are playing it and posting your feedback and crits, so keep at it!

    Oh, and to cap it off. Here's the chicken head doing battle against a robot octopus.

    I'm also working on improving the font, as I hear about it somewhat often.

    Cheers!

  • If I may, a couple games with good + satisfying shot to kill ratio:

    Nuclear Throne (you can learn a lot from this one)

    Mega Man (any of them really, but I recommend 2,3, and 9)

    Gunstar heroes (this game is pure chaos, but still gives a good idea, and it's one of my personal favorites)

    Not that you should copy these, but I found these games are all very satisfying when you blow things up.

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  • Gave it a playthrough, performance was solid. 60-61 fps, cpu never went higher than 25.

    I've got a 2.9ghz i3, 8GB of ram and a gtx 860m (2gb ram), so it's built like a mid range gaming laptop.

    A couple things about the game itself if I may. I played with a controller btw.

    • Mechanics were fairly solid, no issues with how it felt.
    • It looks great
    • Please enable joystick movement as well, as using the d-pad on a 360 pad sucks really badly.
    • I died from pits a lot, mainly because I didn't know they were pits. I would recommend having some kind of black gradient coming from the pits to signify that they result in death.
    • The fades felt reaaaaaaaally slow, seemed to take forever to start a new game
    • A quick restart button would be a very good idea
    • The enemies are really good sponge bullets. Honestly I would half their HP and maybe enough half how much ammo you get. Less is more.
    • Took me a second to get how an elevator works, maybe show a little icon signifying to press up or down?
    • I dunno how I did this, but I died right at the beginning by walking up to the elevator. I was pressing right and down if that helps, but it seems that I got crushed by the elevator or something?

    All in all though, I did have fun with the game. You are going in the right direction. Keep it up!

  • Feature update:

    I'm working on implementing alternate heads/hats/sombreros/whatever as unlockables. It's purely cosmetic, won't change the gameplay at all aside from looking awesome. Here is a skull as an example:

    What I plan on making for the next major build:

    Skull (done)

    Wolf

    Fiesta/Sombrero

    Chicken

    Octopus - Secret reward after the second boss

    But I plan on adding quite a few in the release version. Open to suggestions if you got any.

  • I got a mid range system (alienware alpha, dual core i3 with gtx 860m). I'll download it and let you know how it goes later today.

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blekdar

Member since 8 Apr, 2014

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