blekdar's Recent Forum Activity

  • Update!

    Surprisingly solid progress this week. Made a few more levels, started working on the main menu ui. Reverted back to the old colour scheme but started to add splashes of colour to help the player differentiate objects. Check this out:

    [attachment=0:1nvlebih][/attachment:1nvlebih]

    So the idea is the background is more flatly coloured and shaded, but objects that matter get colour. Something along the lines of orange and blue are for you, red makes you dead. This should help due to the fast paced nature of the game. So yeah, that's that.

    Gonna keep working at it, once I have the first world/area done (I would like 5 worlds around 10 levels each) I may crunch down on the ui to make a playable demo for android and pc. Feedback is always nice too.

    Cheers,

  • You can always start it as an N'Vidia Shield + Shield tablet exclusive, if the game is good enough you can probably get featured on the store. Also, there is Android TV. The Nexus Player is about as power as the first generation Shield, so they're both great starting points.

    There is info here on developing for the Shield devices, with a little bit about AndroidTV: developer.nvidia.com/develop4shield

  • That is much better, looks like a good compromise. Also, I agree with DatapawWolf that something subtle like the character walking in the room would add a lot to the momentum. Also, I feel that maybe the slide into the level should be a little slower. Maybe it should cover a little less distance. Just a minor thing really, looking great otherwise.

  • As easy as it would be, I feel the fading camera / static camera transitions would interrupt some of the flow of the game. The moving camera transitions I feel really assist the fast paced nature we're seeing.

    Are you doing each area as a separate layout? If so, could you combine several of the areas into one layout and just have a door or something transition into a new layout?

    What I mean is have several puzzles on one layout, with the smooth transition in between each. Then maybe have more 'major' transitions via a big door that needs a key or something.

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  • jakobdam I'm very divided about the direction I want to take the art it. It terms of of shapes and values I feel I have found what I wanted to achieve. I do like the more subdued colour palette, but I agree I may need to add a bit more colour.

    I have thought of doing something like N+, where the environment was very desaturated but the characters and items were much more vibrant, to be able to quickly differentiate the two.

    Thanks for the feedback!

  • So, some updates as I'll be going on off days soon (I work on a rotation and don't do much work on games while I'm home) and want to show off some stuff before hand.

    The current state of the art direction, simple and hopefully effective. The background is a maybe.

    [attachment=2:3t2tfce4][/attachment:3t2tfce4]

    A run-through of an in-progress stage (would be about in the 1/3 of said game. It is also a little faster than it should be. Does anyone have a good solution for making gameplay gifs?

    [attachment=1:3t2tfce4][/attachment:3t2tfce4]

    Keep in mind this is all played with 1 thumb / mouse, that was half of my inspiration for making this.

    Cheers.

    Also, bouncy.

    [attachment=0:3t2tfce4][/attachment:3t2tfce4]

  • Blitz breaker is out now on Steam and Itch.io! Check it out: http://bonchogames.com/blitzbreaker

    You can sign up for updates here: http://eepurl.com/bs20_P

    Play it on the scirra arcade here: https://www.scirra.com/arcade/action-ga ... -demo-3167

    From the begining!

    This is a concept I whipped up over the last week for a platformer(-ish) game for mobile (pc is a maybe).

    I started with a simple vine and the idea of a one touch platformer style game. The basic premise is that your only move is a dash that keeps going until you hit something, then you can dash again. You keep doing that until you get to the end of the level. This is that result in the form of a vine:

    https://vine.co/v/OW0ZU6WQ65u/embed/simple?related=0

    I fleshed it over the next week, and liked the concept quite a bit. So, here is a video of that concept. The basic premise is that your only move is a quick dash that keeps going until you hit something, then you can dash again. You keep doing that until you get to the end of the level.

    ... e=youtu.be

    So that has evolved a bit more, here's some more progress.

    Pause:

    [attachment=2:3tzgcr66]pause_menu.gif[/attachment:3tzgcr66]

    Complete a level within the goal:

    [attachment=1:3tzgcr66]star_get.gif[/attachment:3tzgcr66]

    And the character sprite:

    [attachment=0:3tzgcr66]blitz_sprite.png[/attachment:3tzgcr66]

    I am very undecided about the art style I want to pursue. I love this limited colour palette, but I want to achieve a similarly minimal art style, while still showing some detail to compliment it. Kind of a step above the detail of what the guys doing Planetoid are doing: http://forums.tigsource.com/index.php?topic=43401.0 but not by much.

    I'm also sketching many ideas for levels, so I'll probably work on them while figuring out the art.

    Cheers

  • So I've been playing Final Fantasy 4 again and wanted to practice some pixel art while playing it.

    He's my version of Cecil, I think I might do some more of the cast like this. It was fun.

  • So I've been working a concept of a sort of platformer(ish) game meant for mobile. Maybe for PC too.

    Here's a playthrough I did of the initial concept, lemme know what you think.

    youtube.com/watch

  • A couple shots from a project I just started taking a bit more seriously.

    Doesn't really have a name yet. I am working on the first few areas and planning it out.

    Most of the mechanics are in place. Just gotta flesh it out and make the menus.

    http://imgur.com/RpjFXKl

    http://imgur.com/CNbHEKa

    http://imgur.com/NykEnH4

    I'm hoping to have this at least somewhat play-able in the near future. We'll see how that goes.

    I post more regularly on Twitter if you wanna follow there:

    http://www.twitter.com/blekdar

  • Just a quick little shot of an idea I've been jamming out, might make a full game out of it.

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blekdar

Member since 8 Apr, 2014

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