blekdar's Recent Forum Activity

  • Speaking of new mechanics, missile launchers and their missiles are all done art-wise! Here is a level section with them:

    Now, I won't say this is a hard level (there's gonna be much harder ones), but this isn't exactly an easy level.

    I also got a mailing list set up to, if you wanna sign up for it you can here: http://eepurl.com/bs20_P

    I'm working on a newer trailer to show off the improved gameplay + art, and for some showcases coming up, will pose once it's ready to go.

  • I've been making a few prototypes to avoid burning out lately.

    I got a hold of some dragon ball sprites, so I started making the start of a beat-em-up.

  • I'm still here.

    SO! I have been adding new mechanics (I try to introduce one every block of levels, to help keep things interesting). For the current block I'm working on it's short ranged portals!

    I was able to crunch it out on the first day and functionality-wise it workded great. Looked like this:

    But it was feeling a bit off, so, with some advice from some other devs, changed up the portal colors to match and added a small detail path to further indicate where the portals led and voila!

    And now I very much like how this looks + feels.

    I also forgot to post the final look at the second boss!

    I was super pumped that I completed it (plus the music is super rad). Now onto completed the third world + boss (I'm planning four total), and to submit the current build to Fantastic Arcade. Cheers!

  • Looks like Paper Sorcerer has sold over roughly 67,000 copies on steam (source: http://steamspy.com/app/263560), I'd say that's enough of a success. It does employ more than two colours though, it just MOSTLY uses two colours.

    Downwell uses a similar idea too:

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    It's 3 colours and employs them fairly well.

  • Working on a new challenge level. Turned out surprisingly smooth.

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  • I've got the demo to Blitz Breaker's PC version over on itch. http://bonchogames.com/blitzbreaker

    I'll be getting greenlight going in the next couple months, will definitely let you know when that happens. Thanks!

  • Hey ludei how do we fix the screen filling issue? I get roughly 12 instances of my game running on screen. I changed the line in C2's runtime but that didn't help. Any advice you can give me? Thanks!

  • Dude that looks super fun. I wanna call it grumpy sword (or grumpy square).

    I consider this boss fight done now (barring any bugs I missed). So that means it time to plan the next one!

  • 1. Yes, iOS 8 supports webgl. Andriod 5+ supports webgl 3 and Android 4+ supports webgl 2 (I believe)

    2. Cocoon.io is a good option for android, most of us have been getting better performance out of it, but it also seems a few more set up issues can occur. When it works though, it's pretty awesome.

    Intel XDK is good for iOS, fairly easy and painless too. I haven't tried cocoon.io for iOS yet, but it could be interesting.

  • TiAm What did you do to fix the screen scaling issue? I tried the ludei suggestion by changing the line in the c2 runtime yet I still get like...12 instances of my game running on screen. It runs well enough but...not exactly ideal.

  • Hey guys!

    There's a new itch.io page with the more 'official' demo! You can check it out here: http://bonchogames.com/blitzbreaker

    This gives a fairly accurate idea of what the final game will be like, plus it finally has full keyboard + gamepad controls. I did end up scaling back the amount of content (first world) but I believe this will be more beneficial going forward. I would still love testers for the remaining content as I make so if you want in on it please let me know (I may be looking for android testers too, as I may have finally got it working properly)

    Anyways, that's it for now. Cheers!

    alextro Thanks! Not so much trembling but there are some good sounds to go with it.

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blekdar

Member since 8 Apr, 2014

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