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  • Ok. Understood

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  • Roccinio, could you explain that again?. Cant understand it. Maybe im too novice...

    Remember that the main trouble is not with the animations themselves, i need to know if hes going up or down for different behaviors in game.

  • Can't find a solution in the documentation .

    I can use the boolean, and activate it when he stomps the Enemy, but cannot activate a different boolean to check when he's falling again, cause is not possible to recognize when that event occurs since he already think is falling.

  • Supose that we are in a Super Mario style game. We are managing the Player (with Platform default controls enabled) and jump to stomp an Enemy.

    1) When the jump starts, Player is "On jump".

    2) Then he starts falling down and his state is "On fall".

    3) But then, he stomps the enemy and we "set Player vector Y to -n".

    4) Player is pushed up but his state hasn't changed, is going up while he thinks is still "On fall"

    5) When he reaches the max high and becomes falling again, he also doesn't know that hes falling for the second time cause he thinks that has been falling all the time.

    There is an option to solve this or a way to force a Platform object to know that it's "On jump" or other state?

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Fire Totem Arena

Member since 26 Mar, 2014

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