Fire Totem Arena's Recent Forum Activity

  • The Beachy Pack — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-music/the-beachy-pack-123

    <p>Cool music pack with 6 short-medium length songs (each one with its normal and looped version). Funk/Bossa/Reggae style perfect for your games!</p><p>Product created by Fire Totem Arena.</p>

    Use this topic to leave comments, ask questions and talk about The Beachy Pack

  • Nice to see your comments and ratings!

    About the visible controls, i just make the games with the less UI elements as possible. It could need more time to get familiar with it but the final connection between the player and the game is more pure this way, based on feelings and movements while the eyes just look the gameplay. Dunno if this is the best way, is just the way i design.

    Tetriser, i'll note that option for the player to change game controls for my future games.

  • I've noted that the version of Key & Shield i uploaded to Scrirra Arcade (http://www.scirra.com/arcade/addicting-action-games/17047/key-shield) doesn't let links to another page work. For example, in the Main Screen, if you click on the facebook button that should link to the studio facebook site, it doesn't work while the same version of the game uploaded to other sites works correctly.

    It's not a big problem as it doesn't affect the game itself, but you know if there's any restriction with this in the Scirra Arcade or i have to do something different?

  • Which Android version you have? it's just available for 4.0+.

    About what you said in your Scirra Arcade game version comment. I'm planning to make the game material available in some way for the rest of Construct 2 developers, so you can create similar content, but dunno exactly how yet.

  • Hi,

    I'm publishing a html5 project for mobile. When i test it locally on mobile browser it loads correctly, but when i compile the html5 code and upload to my public folder of Dropbox to test it, it shows the loading and when it finish it gets stucked on a black screen. This happens on the Android mobile default browser, if i load the publisk link on mobile Chrome, it works.

    It also works on Android default browsers for Samsung Galaxy S5, older versions doesn't work.

    Anyone knows what could be happening?

  • Thanks for the info Odd, i'll keep that in mind for next projects. Key & Shield is already in Kongregate and i just want it to be free and specially accesible for the Construct 2 community, so it's ok.

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  • Key & Shield is now available to free play on Scirra Arcade. Link in the start of the post.

  • Hey!

    We've been working with Construct 2 since a couple of months ago. I'm specially happy with the software cause i've been able to easily build a couple of games, with my team and by myself for web and mobile and it's been wonderful. One of the best parts of Construct 2 is its community, surrounded by people always willing to help and share knowledge with the others always in good mood.

    It's not my first day but i've noticed looking my badges that didn't introduce myself here, so... here i am, or.. here we are!

  • Hey!

    Here is Rollik, a game i've made for Android with CocoonJS. It's a simple concept, and for no reason i can't stop playing... My brother is actually the higher score with 24, tell me what's yours.

    Google Play

    https://play.google.com/store/apps/details?id=com.FireTotemArena.Rollik

    Instructions

      - Tap and hold to keep engine activated.
      • Fuel remaining is represented with the colored ball inside Rollik. The smaller it is, the less fuel Rollik has.
      • Completely land on a platform to start refueling (the colored ball will become green).
      • While refueling, you can't take off until you leave the platform (the colored ball will become red if you try). Keep pressing with your finger and it will automatically take off when leaving the platform.

    That's all. Have fun!!

  • Thats a good reference.

  • All of us here are developers and know in one way or another the costs of developing games in time and effort. For professional reassons, i'm lately making myself a question and i would like to know what do you think cause i think is something that all of us will need to know at some point. To have a more accurate perspective of our reflection, lets try to answer the question from 2 different angles.

      As Seller You have a game completed with a decent design, code, art and sound quality. Of course many people would be interested in have the source code (.capx) of the game cause as the way Construct 2 works, is easy to understand an already made project opened with the tool and is quite usefull to have it to build a different version, use it as reference or build a clone with different graphics for example. If we are supposing that the quality of the game is decent and it's a work of 1-3 months, what's the price you would try to sell the game to cover the effort letting others use the code? As Buyer Now let's suppose you want to make a game of an specific genre and it will make you save 1-2 months of work having the code of a game with a similar style and readapt it. It could be also the case of an artist that doesn't want to code the game from skratch. How much would you want to pay for a game source file like the one we are talking about?

    THE ANSWERS

    Now lets put the 2 angles together to try to get accurate answers of these 2 questions. What could be the selling price of the source code of a game like this one if:

    A) The game is able to be bought from everyone that pays the price.

    B) It would be available for just 1 exclusive developer don't letting another one to buy it.

    What do you think?

  • Thanks guys!

    When / are you planning on putting this out on iPhone?

    Dunno, game is ready to publish also for iOS but i need a mac and prepare some boring Android files to do it (you know... Apple), so i'll think about it when i catch a friend mac or something. I'll let you know in that case.

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Fire Totem Arena

Member since 26 Mar, 2014

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