All of us here are developers and know in one way or another the costs of developing games in time and effort. For professional reassons, i'm lately making myself a question and i would like to know what do you think cause i think is something that all of us will need to know at some point. To have a more accurate perspective of our reflection, lets try to answer the question from 2 different angles.
As Seller
You have a game completed with a decent design, code, art and sound quality. Of course many people would be interested in have the source code (.capx) of the game cause as the way Construct 2 works, is easy to understand an already made project opened with the tool and is quite usefull to have it to build a different version, use it as reference or build a clone with different graphics for example.
If we are supposing that the quality of the game is decent and it's a work of 1-3 months, what's the price you would try to sell the game to cover the effort letting others use the code?
As Buyer
Now let's suppose you want to make a game of an specific genre and it will make you save 1-2 months of work having the code of a game with a similar style and readapt it. It could be also the case of an artist that doesn't want to code the game from skratch.
How much would you want to pay for a game source file like the one we are talking about?
THE ANSWERS
Now lets put the 2 angles together to try to get accurate answers of these 2 questions. What could be the selling price of the source code of a game like this one if:
A) The game is able to be bought from everyone that pays the price.
B) It would be available for just 1 exclusive developer don't letting another one to buy it.
What do you think?