Fire Totem Arena's Recent Forum Activity

  • Hi guys,

    We have made a cool Android adaptation of our game Key & Shield for mobile using CocoonJS export. It has taken a little extra work, but the results are really good with the last stable release we've published, i like it even more than the Keyboard only version for PC. Try it out, it's for Android 4.0+.

    Google Play

    https://play.google.com/store/apps/details?id=com.firetotemarena.KeynShield

    The game is free and without ads, of course.

    Enjoy it!

  • When i export a project, Construct 2 generates different spritesheets with all the game images. Is there any way to change the settings of this exported images? for example, how many white pixels between each tile.

    This is the problem. I have a tile based platformer for CocoonJS. When i preview the game everything is ok, but in the final apk, transparent seams appear between each tile. As i've read, this could be happening cause the Construct 2 exported spritesheets with game tiles put a 2px white space between each tile and i'd like to change that.

  • On start of loading layout i make it to "preload" all sounds (one by one). Then once the game loading is complete, i make the loader also wait for the all sounds preload event.

  • When developing for CocoonJS, why in the preview mode with Cocoon previewer in mobile the seams doesn't appear, and in the final .apk they appear?

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  • Yes, i finally made the game preload all the sounds as a part of the preloader. I prefer a longer loading time than ingame sound lag. It could be good that Construct 2 gives more options to configure the sound loading and the preloader event in general.

  • Thanks!

    A0Nasser, Kongregate sadly doesnt allow fullscreen for html5 games.

  • With your code, the camera pivot is still moving with speed relative to the Player speed. If Player is static, camera smoothly moves to the desired position, but if Player is running, it does it slowly, cause while it moves, Player is also moving and progressively catching the camera pivot.

  • Hi guys, this is our Construct 2 first game. A little fun and beautiful platformer .

    Key & Shield

    A lazy guardian angel has released you from your metal cage. You’ve been granted the key and shield, which you’ll use to traverse the island and unlock all your friends.

    NEW!

    Play the game on Scirra Arcade!

    http://www.scirra.com/arcade/action/17047/key-shield

    NEW!

    Android version

    https://www.scirra.com/forum/android-key-amp-shield_t109849

    Screenshots

  • As you know, in New Super Mario Bross Wii for example, the camera doesn't follow exactly the player, it smoothly moves a little % of the screen in front of Mario so there is a bigger part of the screen showing things that Mario is moving to (less focused on what he's leaving behind). http://youtu.be/BH8CzKml6xg

    I tryed simulating this making the camera follow an invisible point that moves with "lerp" to Player position + 100 when Player is looking right, and to Player position -100 when he's looking left. The problem is that the "lerp" speed movement is relative to the Player movement speed, so if he's static, the camera point can move normally but if he's moving, it can't catch him. Or if i make the camera movement faster to catch the Player when hes moving, it's too fast when hes static.

    I would like to know if there is another way to do this, or a way to make the camera movement speed be the same independently of the Player movement.

  • Hi,

    I'm porting a desktop game to mobile and i used cookies to save game progress related vars. As CocoonJS is not supporting webstorage object, is there any other option to just save a couple of vars (an int and an array) in some kind of mobile cookies?

  • fgl has released an ad platform.

  • Which ad platform you prefer to monetize your games when self publishing? FGL, Clay.io, or there is a better one out there?

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Fire Totem Arena

Member since 26 Mar, 2014

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