Fire Totem Arena's Recent Forum Activity

  • Ok, got it. Thanks dude!

  • Hey guys,

    If i have a platformer mainly with 20x20px tile size and characters around 30x30, what happens if i load for example 40x40px tiles and manually scale them to 20x20 so they have better definition? It affects game performance?

  • Hi guys,

    I've spent all the evening reading all the posts related with Phonegap/IntelXDK/Ludei comparisons for Android. As all of this is changing every month i tried by myself all the options today and some of the results don't match with what is told in some posts.

    All of the tests has been made using the cordova export that i assume is what i should use now (previously used CocoonJS but i'm up to use cordova).

    • Ludei. It's the smoother one, got some troubles loading the icons but works good.
    • Intel XDK. Smooth but i think not as good as Ludei's one.
    • Phonegap. It works really slow and sounds and music are not played.
    • As the Phonegap option seems to be the easier to use, is it normal that game runs soooo slow compared with the other options? and why the sounds trouble?
    • Why the recommended option is Intel XDK if Ludei works better? or is just my impression?

    Thanks!

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  • Hi,

    When i did my last game i found two main troubles that maybe have been solved in the last months or i couldn't find a solution.

    1) If i've already created a big amount of levels, each one on a different layout of course, and i want to add a new layer to all the layouts at the same time or just reorder the layer structure i used for all of them, how could i do it?

    2) Is this: https://www.scirra.com/tutorials/594/building-a-global-user-interface-ui still the way to work with a UI layout? I usually draw them by code, but just wondering if there's a new cool way of doing it more graphically.

    Thanks!

  • Hi Jay, dunno if it's the best way but this is how i do it:

    I have a global vars "setSFX" and "setMusic" that i set on or off.

    For game sounds:

    For every sound of the game i just use a condition:

    So when the user clicks or touches the audio button i just change the value of that global var.

    For Music:

    I use the music file like a sound effect, not like music (don't remember exactly why). When i start playing the song, i tag it as "Music":

    So when i want to pause it, i pause that tag:

    *It doesn't appear in the image but i also change the value of global var "setMusic" to on/off when player clicks on disable/enable Music. Although we can pause/unpause music just using the tag, i also like to have the status recorded in a global var, so later i save it to cache to remember player choices when restarting the game

    When i want it to resume i do the same with "resume tag".

  • I've noticed that some of you see a black screen instead of loading the game. I've changed the loading method so maybe the problem is corrected, if at some point you can try to reload the game after clearing your cache, let me know if the problem is fixed here or with a private message.

    Is something more related with html5 and the browser than with the game itself so i can't do much more,. You can also try with a different browser or updating chrome.

  • Thanks guys.

    Dimitrios, i just like to have free versions of all my games, and for me, a game with ads is not free.

  • Hey guys,

    I've uploaded Key & Shield to Scirra Arcade so you can enjoy it on your browser for free. You can also get the Play Store version: Nomanis Crew.

    New Scirra Arcade

    https://www.scirra.com/arcade/adventure-games/key-shield-902

    Google Play (Nomanis Version)

    https://play.google.com/store/apps/details?id=com.firetotemarena.nomaniscrew

  • Yeah, i tried and it works

  • The most clear and perfect answer i got in a forum.

    Thanks dude.

  • Hi,

    I'd like to know how can i change the black background color outside the game area when the game itself is not covering all the browser/mobile screen. Instead the black color i'd like to have a repeated image.

    That should be done inside Construct 2 or changing the exported html?

  • Uhmmm well most of file size are images and sound, just compress it all you can (you can use https://tinypng.com/). I use spritesheets and all the common stuff we all do, just optimizing all i can.

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Fire Totem Arena

Member since 26 Mar, 2014

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