facecrime's Recent Forum Activity

  • Whats there is cool, keep going.

    The background could use more depth, some parallaxing layers could easily help there, i guess.

    On the design side, are you planning anything to make use of x-axis movement? Right now theres not much point to moving forward and backward, players will always want to fall back the furthest possible to more time to react.

  • I'm looking for a sprite artist for my top down sci fi project.

    Topics include character and vehicle art and animation as well as level tile sets.

    If you are specialized and would prefer to handle only one of the above topics we can discuss that.

    The style question is still fairly open, a prototype of the game is available here:

    https://www.scirra.com/arcade/shooting- ... v-02-17020

    For details please contact me via PM

  • Hey, this is really cool! Rayman comes to mind. Grafics are also really neat. The levels could perhaps use a little eye-candy, but what's there is cool.

    I second the concern about combat, though. There is nothing for me to do in combat, the characters exchange hits on their own, did I play that correctly? It's automated, which is cool as a feature, but kind of defeats the purpose of combat as a mechanic. Worst case I'm stuck for a number of seconds on a bunch of enemies, don't know what's gonna be the outcome and best I can do is wait.

    That said this is a cool project and has potential to be even better, keep going!

  • Now this is entirely my personal opinion, take it with a pinch of salt, but I believe that this constant-movement model quickly turns 'punishing' when you can never actually let movement flow like you can in the original Asteroids game. Aiming at enemies often requires you to act against your traversal planning, so you can either move smoothly OR engage in combat.

    But maybe that's just me not playing it right.

  • Very slick visuals, impressive!

    Personally I find the level structure doesn't appropriately support the kind of flow that this sliding movement asks for. Makes for a bit of frustration when you constantly bump into walls while trying to get behind an enemy to shoot for example. Just my gut feeling though.

    Great effort either way!

  • Looks cool, dig the visuals!

  • Haha, nice!

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  • Minor update as promised:

    Adressed the visual glitches

    Activated the objective tracker and compass

    https://www.scirra.com/arcade/shooting- ... v-02-17020

  • New version on the arcade now

    https://www.scirra.com/arcade/shooting- ... v-02-17020

    Pretty much everything has been overhauled by now and it's beginning to feel like a game.

    I built some new levels to see all the changes in action, the expanded AI, the collectable weapons, the refined camera.

    There's one more killer feature I decided to bring in, to enable a less linear experience and I hope to start working on it soon.

    That said I might have rushed this upload a bit, I found a few visual glitches in the version, but I should get that fixed fairly quickly.

  • Lovely style, would dig this.

    What are you using to mock these up? Smart thing to do really.

  • Mind sharing your solution?

  • oosyrag Perfect, thanks!

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facecrime

Member since 25 Mar, 2014

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