facecrime's Recent Forum Activity

  • Really nice work! Appealing style, motivating flow, great execution!

    Good luck with this project!

  • Brilliant! Would love to see a polished and performant version of this

    You think your technique allows for textures and npcs?

  • So the prospect of animating those organic characters seemed like I'm biting more than I can chew.

    I experimented a fair bit, tried to find a simple and easy to produce style. And I just didn't get it to work.

    I found a style that feels appropriate to the gameplay I want. It works for technical stuff, and I still havent resolved the organic enemies yet. I'll probably rather rethink my character designs and make them fit the mechanical style. It's all more work intensive then I'd hoped, but I feel better about it.

    Here's what I'll be going for, will be working towards a minimal must-have tile set for now. The mechs are meant to be player vehicles, the legs are placeholders.

  • Thank you for the detailed response! Gives me a good idea of how you did it.

    This kind of system is the most interesting thing when making randomized/procedural games.

    I occasionally ponder trying my hand at this kind of thing, but I never quite get around to it.

    Hope you have a good ad system in place, I think that's where the most revenue can be generated with this sort of project.

    Thanks again for sharing, and good luck

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  • Pretty sweet, good luck with the game!

  • Your the selection of placed obstacles seem to take their predecessors into account, like no double police cars in sequence on the same lane, or in general the e increasing frequency of lane changes. I'd like to know how the obstacle placement is controlled to create increasing difficulty but also avoid repetition (if it does).

    I can think of ways to query these things, but i was wondering if you had a particular setup to handle it efficiently?

  • Nice project, fun too! Congrats on the release.

    Would be curious, if you don't mind talking about it, how you set up the procedural progression of 'encounters'?

  • Love it!

    Agree with all that's been said

  • I like what you're doing here!

    Hope you'll be investing some more love in the side aswell. Orientation is really hard and a bit of scenery would introduce some exploratory quality to the maze liek structure, eventhough I fully understand why you would try to cut the graphics part short.

  • pretty clever and well executed!

  • I'm not on android, but I'd be curious. At first it looked like a lane runner but seeing the multiple ships that doesn't seem to fit. How does it work?

    Congrats on the completed project anyways!

  • Nice project, congrats on pulling it off!

    The art is of course to pick your battles wisely, but personally I would have loved a bit more polish, you know, all the bells and whistles, like some more animation and visual reward. But like I said, its only by setting the right scope that you get to finish and release anything, so well done and best of luck with the game!

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facecrime

Member since 25 Mar, 2014

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