facecrime's Recent Forum Activity

  • Cool, congrats!

  • I played karradash 2 and enjoyed it, cool to see a successor coming about!

    Mind elaborating a bit whats new this time around?

    How are you handling the 3d, is it all prebuilt images or do you have some method to dynamically compose your scene from a 2d layout? And are you doing all gfx yourself?

  • This looks great, good luck with your project!

  • BUNNNNIIIEES

    fun concept, the un-friend simulator

  • I like this for the vibe, some lovecraftian realm? Cool colors, some nice level ideas, as far as i can tell.

    Whats with the character, no anim at all? That feels lazy. The player char should be your primary source for rewarding player input; make your game feel juicy and responsive, its key to getting a mature vibe to your project.

    Keep it up, cant wait for the full thing.

  • Hey, this has many great aspects, the visuals, the concept, i like it.

    A few thoughts perhaps:

    • Everything is tiny, resolutionwise. Also, actual gameplay happens at the bottom of the portrait format, tons of unused screenspace. Why is this not in landscape format?
    • Shooting - your central gameplay element - feels unsatisfying. No hit-effects on enemies, no recoil on me, no throwback of enemies, no screenshake; missed opportunities!
    • The above point is topped by the limited range of the shotgun. Can't it at least do a little damage outside the core range?
    • Not sure, but enemies seemingy kept disappearing, into the cornfields perhaps? Or just lazy and delayed deaths?
    • Manual reload could be nice, then the enraging reload pause would at least feel like my fault not a punishing mechanic.

    Hope I'm not sounding too negative, just being brief.

    Overall I believe it's pretty good, just some unused potential IMO!

  • Nice project

    I find myself waiting for the recharge a lot, kinda getting in the way of a platformer-typical flow.

    On the graphical side a few more tile variations could break up some of the pattern repetitions.

    Keep it up!

  • Thanks for the post-mortem, found especially the greenlight part very interesting!

    Keep up the good work and best of luck for your project!

  • Looking good! What's the gameplay?

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  • Finally managed to produce some results in graphics research.

    Some concepts for the player mechs:

    Not quite as exotic as I wanted them to be, want to work towards more of a scrap metal/model kit bashing style.

    Finding this a bit too tame and star wars-y.

    A small collection of first draft tiles for a sci fi base / spaceship setting.

    Also including early enemy sprites for the standard rifleman.

    Animation of the enemy sprites is currently the biggest issue; haven't really gotten the hang of Spriter yet and I'm considering actually painting the frames. Awefully time intense either way as it seems.

  • kashevko luckymee777 this being a personal project for the time being I can unfortunately not afford paying a professional fee.

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facecrime

Member since 25 Mar, 2014

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