I like this for the vibe, some lovecraftian realm? Cool colors, some nice level ideas, as far as i can tell.
Whats with the character, no anim at all? That feels lazy. The player char should be your primary source for rewarding player input; make your game feel juicy and responsive, its key to getting a mature vibe to your project.
Keep it up, cant wait for the full thing.
Believe it or not this is Mars. The first level is on the surface and everything else is a battle to the core of the planet to rescue abducted colonists.
As for the character, I actually had animation in the original prototype but I took it out because the solid white made the character much easier to track when things started to heat up. You're not the first to bring this up though so I might revisit the idea of character animation and try some different variations, see if I can get something that works. Thanks for the feedback!