LaroTaio's Recent Forum Activity

  • With so much functions in C2, I guess it would take me a bit more time to learn C2. I've been thru those basic tutorials. What I did was, after adding the bullet behavior, I went to the event sheet and set this parameters:

    SYSTEM>EVERY TICK>SPRITE>SET ANGLE TO -90 DEGREES

    It did work, it moves upward, it has the constant speed,, but seems its moving sideways (the right side is the one moving upward, like being rotated counter clockwise -90 ). What I want to happen is the head or top of the object the one moving upward. I guess I'm missing another parameter setting.

  • Bullet behavior will make an object travel in one direction at constant speed unless you add acceleration, gravity or other movement to it.

    You can just set your object's angle to -90 and some constant speed value you want into "speed" value of bulleet behavior, and that should do the trick.

    If you need more assistance, feel free to ask.

    Bout the -90 angle where do I put this value, the parameter to set angle on the bullet behavior can only be set to YES or NO.

  • How do I move a sprite going up with constant speed?

    I tried using the bullet behavior, setting it at negative gravity, but it seems the speed is not constant. Any idea guys on how to solve this?

    thanks in advance

  • I already thought of it that it would be impossible to have different images with one sprite even with different variable values. I just tried if somebody have done it. Anyway I'll read your two advised tutorials, Thanks Sargas,

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  • How do I change color or images of different instance variables with different values?

    The red bars to be picked up having different color or images.

    thanks in advance

  • Thank you very much PhoenixNightly for your help, as a newbie I'm really confused sometimes on how the event flows.

  • Hello,

    I'm having trouble with picking, I'm trying to pick up individual red bars when I press down any key, already made an intance variable with different value number for red bars.

    But it keeps on picking all the red bar pickups.what I want to happen is if my player collide or overlap the red pickup upon pressing the keyboard is the only time the pickup will occur. At the same time destroying the red pickups.

    I'm still very new with C2 already making some experiments. I guess this may be too elementary for C2 masters.

    I provided the capx if you want to have a look and edit it.

    thanks in advance.

  • Not in sample form, but it shouldn't take you longer than 10-20min to do yourself.

    There is a nice which actuall uses a global layout for GUI, which is simplier than what I originally said, but each has its drawbacks and pro's.

    Thanks Bratha

  • Kewl

    Thanks Guys!

  • Oh, I see where the confusion is.

    You have one layout. That layout has multiple layers. Layers 3 to 9 can be for levels 1 to 6. and Layer 10, 11, 12 can be menus and layer 13 can be GUI.

    As user completes level1 layer 3 is hidden and group for layer 3 is deactivated.

    Layer 4 group is activated and layer 4 is made visible.

    Hi DUTOIT, I've been thinking about this idea, do you have a sample capx that I can look into?

  • How do I know exactly what window screen size to use for mobile phones and tablets/ipads

    I've gone thru the article of Ashely about targeting multiple screen sizes, but I really want to know from our members who successfully exported their games to both android,iPhones/ipad and tablets, what window screen size and other configuration settings they used?

    Thanks in advance for sharing your thoughts

  • Thank you very much guys for these very inspiring advice, Lately, I'm really getting frustrated with C2 coz, although there are some videos tutz, most of it are into shooter types games, some tid bits of information, when it comes to more complicated stuff tutz such as event sheet manipulation, lessons are often explained too fast for a newbie to understand. How I wish the publisher of dummies books would release a book for C2. Well again big big thanks for the both of you.

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LaroTaio

Member since 23 Mar, 2014

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