LaroTaio's Forum Posts

  • C2 Vertical Scrolling Shooter — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-game-templates/c2-vertical-scrolling-shooter-4058

    <p>This is a complete game project that contain 5 levels with 3 bosses.</p><p>A mobile ready template with interesting virtual button controls.</p><p>Ideal for beginning game developers. With this template, learn exactly how to string </p><p>together the essential components of a game. </p><p>Features:</p><p>Level selector (open and close levels securely)</p><p>Player/Enemies/Bosses health and destruction</p><p>Simple weapon inventory</p><p>Simple shop system</p><p>Score counter with intermission bonus counter</p><p>Continue credit play system</p><p>Countdown Time system</p><p>Simple tips to combat cheaters</p><p>Spawn/Loot system</p><p>Slide show images</p><p>No third party plug-ins</p><p>and so much more...</p><p>Template includes a PDF documentation that explains how things works as well as comments </p><p>in the eventsheets.</p><p>The template is made with Construct 2 version r250</p><p>Be sure to check out the full game-play demo video below.</p><p>===========</p><p>Attribution</p><p>Sound Efx (Public domain and Attribution)</p><p>http://freesound.org/people/felix.blume/</p><p>http://freesound.org/people/ShawnyBoy/</p><p>http://freesound.org/people/samueleunimancer/</p><p>http://freesound.org/people/JarredGibb/</p><p>http://freesound.org/people/Eelke/</p><p>All Background Music by Kevin MacLeod (incompetech.com) </p><p>Licensed under Creative Commons: By Attribution 3.0</p><p>Sprites, Tiles and UI (creative commons-attribution)</p><p>https://opengameart.org/content/arena-game-sprites</p><p>https://opengameart.org/users/kenney</p><p>https://opengameart.org/users/hyptosis</p><p>https://opengameart.org/users/game-developer-studio</p><p>https://publicdomainvectors.org/</p><p>https://pixabay.com/</p><p>https://opengameart.org/content/booms-explosions</p><p>https://opengameart.org/users/elricjohan</p>

    Use this topic to leave comments, ask questions and talk about C2 Vertical Scrolling Shooter

  • Hi, I try to export my project on android using cordova and I have performance problems that I do not have on pc (which is normal). So I wonder how to optimize this ?

    Project parameters:

    I almost have 100 objects in layout.

    I also wonder if the way to transform my project into apk, can improve the performance? and which is the best way to do it ?

    For my part I use this tutorial:

    Subscribe to Construct videos now

    Disable all object collision and behaviors, activate only if it's on the screen.

    Doing this will definitely help optimize your android game.

    check this yt tutorial

  • I'm pretty sure you can build your APK, but I cannot guarantee with the admob plugin with this method.

    https://www.scirra.com/forum/viewtopic.php?f=147&t=193962

  • Hope this helps But you still need intel xdk's help

    https://www.scirra.com/forum/viewtopic.php?f=147&t=193962

  • Search topic bar is your friend!

    https://www.scirra.com/forum/viewtopic.php?f=147&t=192454

  • Radulepy

    Good for you that you're able to make admob work on your app. Like I said before you will always encounter problems, especially if you're using free online compiler services such as phonegap build, cocoon and others. Sometimes these free services breaks your app, and worse it will not launch it. That's why you should learn to compile apks in your computer using free open source products. Aside from being free, you are not limited to how many projects and how big the size is, compare that to other free online compilers.

    Again like I said before, I don't trust any third party admob plugins during compiling a project for C2. C2 is very terrible with monetization (showing ads). Unless you're able to edit a C2 project in Android Studio and add the official admob integration plugin, then you're 101% sure no one's messing with your ad traffic.

    If you'll ask my humble opinion about C2, C2 is a good starting point to make a simple to mid complicated 2D games especially for beginners who want to learn game development , but NOT FOR MONETIZATION. You mentioned earlier about learning good classic programming language, that's a smart move and the only way to go to monetize your app at the same time developing your skill as a game developer to a higher level. I guess I don't need to mention the best game engine to make stunning 2d/3d games, you can figure it out by yourself. The one with the cube logo

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  • Radulepy

    There are some steps missing in that tutorial. Check out this thread.

    https://www.scirra.com/forum/viewtopic.php?f=147&t=192454

    Now about showing ads in your app, got bad news for you. Adding any ad plugins during apk build will always be problematic, I myself already surrendered to make it work and show ads in my app. Just to let you know about the reality of monetizing app using C2 is impossible as of this moment. Well, if you're able to show it, the question is, how sure are you that the plugin developer is not stealing your ad traffic. Let's hope C3 will be the answer to this issue.

  • LaroTaio please send me a screenshot on what should i edit in the build.json file . I am stuck at that step.

    I suggest you follow the yt tutorial thoroughly, install everything correctly, to test if everything is working, skip the build.json portion, don't need to sign in with your keystore yet.

    Instead of building a signed apk command

    "cordova build android --release --buildconfig"

    use this command instead

    "cordova build android" this will build a debug apk (not signed)

    If you build an apk with out any error, then you installed all the tools correctly.

    ===========

    Here is what you will edit in your build.json file:

    Target the path of your keystore file location, also pay close attention with the extra back slashes, take a look at a sample below I provided.

    -----------sample keystore path

    {
     "android": {
         "debug": {
             "keystore": "C:\\\\Users\\Matteo.GXITALIA\\Documents\\Visual Studio 2015\\Projects\\VSOnline\\CREAM\\Mobile\\release.keystore#",
             "storePassword": "***",
             "alias": "release_alias",
             "password" : "***",
             "keystoreType": ""
         }
     }[/code:5ed8dqvx]
    
    Now, about monetizing C2 apps, I've been finding ways to integrate it for about a month, since nobody here in the forum have any solution to my problem, so I decided to go to fiverr and ask experts to help me with admob integration, but to no avail, I just surrendered. The harsh reality is that C2 is not really good with adding ad monetization. Want to know if I'm telling the truth, go to their home page and look for any thing that says [b]EASY adding ads and monetization[/b] , you won't see anything. But on the brighter side, if you're goal is just to make games, for sure C2 will always be on my top game engine to make 2d games.
  • istero

    Hey buddy, you finally come to your senses, Cocoon and Phonegap are useless, You are better off building your apk in your computer.

    Also, if you're planning of Monetizing your C2 app, forget it. Seems like Ashley and the gang have no plan yet of making it easy to integrate admob in your C2 projects.

    Now about exporting to android, go back to your post

    https://www.scirra.com/forum/how-do-i-use-intel-xdk_t193827

    Look for my reply, like I said, your one and only last resort.

  • Any way to export to android please help......????????????????????!!!!!!

    Your last resort

    https://www.scirra.com/forum/viewtopic.php?f=147&t=192454

  • So at first I uploaded the x86. Now I changed it to armv7 and the amount of compatible devices increased from 3% to 84%. Having 16% off is still annoying, but I am glad with the improvement. Thank you very much.

    Yes you can upload them both and you should, your google console will accept both builds and know exactly the difference, do not change the version code when building the same app, they should be the same from your original setting every time you create a new version code of a new build.

    More info about uploading multiple apks

    https://stackoverflow.com/questions/28706892/how-can-i-publish-to-play-store-the-x86-and-arm-apks-of-my-cordova-crosswalk-app

    https://developer.android.com/google/play/publishing/multiple-apks.html

  • RayKi

    You should upload 2 kinds apk builds -- armv7 and x86

  • Xh3maa

    You know what, I would suggest that you make a time variable to make a time delay before the game starts or you can set it when the progress bar reaches full. Your issue with screen freeze, I suspect is that your game is loading all the collision and behaviors all at once. My 2 cents advice to you is to optimize your game, disable all possible objects collision and behaviors that are not on the screen yet. This will definitely help your game to run smoothly.

  • Xh3maa

    If you already build your game(apk) from Phonegap Build online or cocoon. You're in bad luck buddy . Their service nowadays sucks. They usually break your game. I suggest you compile it on your own using free open source products.

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