from what I can tell you really only need to put in the event-action for the
>>> is touching the fire button = fires bullets
function and that should get you covered.
Now HOW the bullets is fired is another story.
>>> is touching the fire button = fires bullets should fire a bullet once.
>>> is touching the fire button = fires bullets
| every 0.2 seconds should give you rapid fire.
Now you can create a separate function for movement and you should be good.
Yes, I already set the fire button with "is touching" on the event. I forgot to mention, it does fire, but the firing pose animation for the player is not working for the other 2 set of combination if I use the other one.
What I'm after
action to fire bullet with firing pose of player animation with two condition sets
condition set 1: touch the 8 direction touch control object + the fire button
condition set 2: not touching the 8 direction touch control, and only touching the fire button
How can I combine 2 condition sets to do one action. I already used "or" on the event condition but it separates each condition making it 4 conditions.