LaroTaio's Recent Forum Activity

  • Hello

    I want to export my game but unfortunately intel XDK since 2 June doesn't work.

    You can't create new keystore etc...

    https://software.intel.com/en-us/forums ... nt-1906550

    https://software.intel.com/en-us/xdk/do ... -intel-xdk

    So please do you know other good program to export from Cordova to Android ? <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Thank you for reply

    Forget Cocoon.io and Phonegap or other free compiler services. (they offer CRAP services, because of automation they remove and add code stuff that usually result to breaking your compiled game that previously worked fine )

    Why not do it on your own using free open source products? You are not limited to one project, no file size limit or plugin usage, in short you are in full control of your exported project.

    You should be working more on your game mechanics, instead of wasting your time always figuring out every time when your about to export your game to android (apk) because your free compiler service made some changes.

    This method is the one and only solution that will put and end to your APK export problem once and for all for C2 users!

  • Just downloaded Intel XDK and got this message straight away:

    "The ability to create and import Android and iOS keystores and certs has been disabled. You can still use and download existing certs".

    Wonderful!! People are not happy be the seems of things!

    Unfortunately Intel XDK included the key generator in the features to be deprecated just the other day. I thought XDK's latest update will be able to generate keys locally in your computer, but I guess it's cloud based. Sorry about that. <img src="{SMILIES_PATH}/icon_cry.gif" alt=":cry:" title="Crying or Very Sad"> <img src="{SMILIES_PATH}/icon_cry.gif" alt=":cry:" title="Crying or Very Sad">

    Let me guess, you haven't tried the second method I mentioned in my previous post? IT IS THE EASIEST METHOD TO CREATE KEYSTORE! You only have to install java developer kit, download the key generator and run it. This method is the one that I've been using since 2014 up to now (2017) and it never failed me.

    [quote:36wbyx6e]----------------------

    Here is another method using a keystore generator

    ==================

    P.S. If still you can't generate a key with this method, then you're DONE! Better get somebody to create keys for you.

  • LaroTaio

    fixed link

    R0J0hound

    Thank you so much sir

  • Hi all i got sound problem with my project. I make a platform game and have imported sounds (ogg file) but when i have export to apk using cocoon io and try test it in my phone a few sound can't play in game (like sound in main menu.) but sound in stage game can play. Can someone explain to me what the error is? I have add preload to call the sound in my loading project but it didn't works. Btw i using construct 2 2.239. Thanks

    You should import your audio files in wav format as it also create a m4a file at the same time. I see you're using cocoon, lately, their service is having issues from C2 users messing up their build apks, I suspect that you're encountering the latest problem of cocoon apk builder. Most probably your problem right now has nothing to do with C2. You should be using the latest stable C2 version, I'm pretty sure cocoon is the culprit. Hopefully they'll fix this problem soon. Good luck.

  • Here is a way to make the rocket follow the path:

    http://dl.dropbox.com/u/5426011/example ... line2.capx

    The dashes have a variable to indicate which rocket uses it so each rocket will follow it's own path.

    Anyone out there have this capx, I really need this for my project. thanks in advance

  • RogerThompson

    Generating keystore shouldn't be a problem now. You can easily generate it in two ways.

    Download intel XDK: then use it to generate an unlimited number of keystore, then download load it. you can find the download link at the upper right corner, click on the user icon to show the dropdown menu of your generated keystore keys. click on the arrow pointing down to dl a particular keystore.

    here's a tutorial on how to generate a keystore using xdk:

    https://youtu.be/_hEnuQca_8o?t=4m45s

    ----------------------

    Here is another method using a keystore generator

    ==================

    Hope this helps. Good luck

  • android studio is full of coding

    i never understand that

    Like Witchy said : Android Studio, Android SDK are your best friends when creating APK's . You better start to learn to use these two tools if you want to avoid the same problem you're encountering right now. If you're thinking of turning to phonegap or cocoon forget it, what would you expect from free-limited service === "CRAP" they can instantly do changes in their compiling method without consulting users, like what's happening right now in cocoon, you can read from the thread, last week everything working fine, until this week cocoon made some changes and it's not supporting webgl anymore and has some black screen issues, worse not launching the game, the reason why export to coocon was deprecated in C2. so I suggest you stay away from them.

    Hopefully the guys here in scirra would make life easier for C2 users, when C3 will be able to create a working APK on the fly. But even if its launch very soon, since it's still on its infancy stage bugs will definitely be present, it will take a bit more time before we see a good descent working APK with less bugs, which leads us back to using Android Studio and Android SDK.

    Since you're familiar of using XDK here's another alternative method when creating APK's using open source products? that include Android Studio

    Good Luck

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  • DEMO (non-Gamepad|DEMO (Gamepad)

    CAPX (non-Gamepad)|CAPX (Gamepad)

    I made a modification of bbenny93's simple dialogue system, which can be found here. It's pretty much a reskin but it's retooled to work with a ALttP style spritefont and textbox. It has text skipping, letter by letter text, choice dialogues, all that good stuff! You can also see bbenny93's guide on how to make your own dialogue xml, which this version follows as well, structure wise with the xml file.

    It doesn't have avatars or animated textbox like the original but also has a tiny addition: an example of how to play music during dialogue via the xml dialogue file with a function. To start a dialogue (such as interacting with a sign), just call a function named "dialogue" with your xml dialogue section's ID as it's parameter zero.

    [quote:15fbavvr]<Dialogue id='intro' key_next='32' key_faster='88' key_up='38' key_down='40' first_line_id='0' typing_sound ='typing'>

    If you want to import this into your project, assuming you have all the basic parts of a project (keyboard, function, AJAX, etc), you will need to copy and paste the following objects into your project:

    [quote:15fbavvr]ProjectVariables (dictionary, global)

    Text Spritefont (named SpriteFont)

    Choice Spritefont (named SpriteFontChoice)

    Cursor sprite

    Choice_next (array, global, 10/1/1 size)

    Textbox sprite

    Typing and Text Done audio files

    SpriteFontImporter (array, global, 10/1/1 size)

    YourVariables (dictionary, global)

    Can you please fix the dl for the capx. thanks in advance

  • The simplest way involves using a small invisible sprite at the base of the tree with collisions enabled. The tree is just a visual placeholder. You can use the system sort Z order by the player and tree's y values.

    Thanks for the idea man, just tested it, and it's working.

  • Hi guys,

    I'm creating a prototype rpg game, I've been figuring out for days on how I can have the proper z order with collision for the player and other objects.

    I've been scouring the net for any info about this topic, but haven't found any.

    Any help would be very much appreciated especially with capx example. thanks

  • Something like that?

    https://drive.google.com/uc?export=down ... GRjbzVvNjQ

    Yes! <img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green"> this is exactly what I want to happen. Thank you so much my friend! <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

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LaroTaio

Member since 23 Mar, 2014

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