sunfffd's Recent Forum Activity

  • I have a project that was just created last month.

    And I have the drop shadow add-on from

    construct.net/en/make-games/addons/92/drop-shadow

    I cannot open the project now as it says it's missing the add-on

    The plugin has become [???] in the list, is there are way I can create a dummy plugin and remove it after I open the project?

  • I am using the latest version to export (0.46)

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  • I have a game running on a client's machine.

    The game was overall smooth on Chrome but when it comes to NW.js it is a bit laggy.

    Is there anything I could tweak for the NW.js version ?

  • Good question. I had the exact same issue. This is how I did it:

    Instead of System -> Go to Layout, I created a function called GoToLayout, and I type in the layout name. What it does is it fades in a Black screen first (0.5 seconds), then shows a nice "Loading..." text then immediately (0.05 seconds later) you do System -> Go to Layout (that layout name as in Function's parameter). This way, it will get stuck yes, but at the Loading... text. An extra thing I did, on every start of every layout a Black screen first fades out. To make it look natural.

    By the way, you cannot have an animated Loading text or logo, because it really will always get stuck.

    For the black screen, I had a small 100x100 black sprite, that fills in from "-1 to ViewportWidth(0) + 1" for both width and height, and a Fade behavior.

    Let me know if that works, or if you need more help.

    Thanks! That does the trick!

  • I have a layout that contains quite a lot of sprites .

    When I go to it from a start screen the game halts to load the image into memory, how can I add somekind of loading screen?

  • I have a playing cards flipping animation that flips the card back and forth. With a keyframe "BackFlipped" reached when the card is hidden in the middle.

    I want to set the Sprite frame according to the current face of the Sprite object when a key frame is reached. So if it's currently showing the back, I will change the frame to the front, vice versa.

    How can I get the object instance set to a Timeline?

  • I have multiple "Playing Cards" sprite on my stage that I want to flip and show different cards

    The back of the card and all card variations are in the same sprite in different frames.

    I created a timeline and made a "flip" animation which shrink the sprite's width and expand it.

    How can I do this in a loop to perform the same routine for all cards?

    - Run flip animation

    - Change the frame number to show the card

    - Run expand animation

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  • I'm planning to develop a number painting game.

    Each image to be painted is actually layers of Sprites that got their own colliders and shapes.

    There could be new contents that can be downloaded in the future.

    I wonder what is the best way to implement this .

    Should I make each of these images a Layout?

    Can Layouts be seriallized and programmatically downloaded into the game?

  • Thanks, finally I have set the layer to be global and have it available across all layouts

  • I have a tutorial screen with a timeline animation. Since the objects in the timeline are instances with specific UIDs, when I copy the items to another layout, they cannot be referenced by the timeline again.

    What is the best way to reuse a timeline and its objects?

    Thanks.

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sunfffd

Member since 12 Mar, 2020

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