Odin's Recent Forum Activity

  • Hi Odin

    You can stop the movement when the enemy collides with another one or invert the direction. You must access the image editor and define there the collision polygon and before it, create an event to check collision and add an action to stop the enemies, disabling the platform, for example.

    By the way: nice graphics!

    Good luck.

    This is the first think I tried but when the enemies enter in collision and the event deactivated the platform behaivor I can't find a good event to reactivate platform if the collision between that enemy and other is over.

    Thanks for the comment about the graphics!

  • you can give them the Solid behavior, just make sure that it is enabled when the game starts.

    Right click on the sprite in the Objects window to find Behaviors and when the little window pops up click the plus sign. Solid behavior should be at the top of the list

    For some reason if I give enemies the solid behaivor they push up the parallax, in this case the parallax have to be solid too?

  • Hello everybody, I have a little question about de collision system, my game is a 2D platform with RPG elements, actually looks like this

    The problem is when the enemies appear and follow the player's character to attack him, they overlap with each other like this

    If only are a few enemies in the screen the gameplay is ok, but when I have 10 or 12 in screen and 8 of them are at the same sprite is imposible to know how many enemies are here. How I do a collision system for the enemies in a 2D platform?

    Player's character and enemies have the beahivor platform.

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  • Anybody have any idea about this?

  • Hello everybody, I have a little problems with the new web/compiler of ludei. In previous versions of contruct2 and ludei compiler the only that I did was export the project for cocoonjs and upload the zip in the ludei compiler, after I configured the basic options I could download a funcional apk for andriod (4.0.2 in this case).

    Now I need compile a new version of these apps, but when I try to intall the apk files the only that it show if this

    The complete procces that I follow is:

    -export proyect for cordova.

    -go to ludei.

    -upload de .zip

    -configure the basic parameters (splah, icon, minimum android version, etc).

    -compile for andriod.

    -wait and download.

    -install the apk "debug version" for arm.

    • This screen.
  • oh that arrow! sure!

    game looks good and its a very interesting idea, kind of everrunner n rpg crossover. I made to level 3. A lil bit repetitive, guess you'll be adding more monsters and bkg elements in the future (or it may be that I just didnt go far enough, but in that case i'd introduce some changes earlier).

    I do not like the registration thing tho -- id make it optional, to enter the ranking or something -- now thats just an opinion.

    Anyway good game, pretty original (as far as i now, i dont play a lot of games) and with a very nice finish. good luck with yr kick!

    Thanks, like you can see the game is only a demo, for the moment the game can become in a really repetitive thing if you play a lot of but...is the Kickstarter demo. Inside the KS proyect yoy can read the possible future game's features like that:

    • 1 world map expandable.
    • Interactive inventory & stats.
    • 1 new set every month for a year: sword, shield & belt
    • 1 new zone every month for a year
    • Story and NPCs- Achievements
    • Titles and Ranks system Conecction with RRSS (statistics, achievements, ranks).Connection with Social Networks
    • Level/experience system.
    • Diferent kind of dungeons.
    • Mini challenges.
    • 1 Year of server maintenance.

    And more if we can exceed de amount foundation (I dont think so). Registration request is the only method that I Have to control some things like, who is the first player in arrived to the treasure of mythos?

  • cant play :/ i need a username n a password?

    Sorry, de registration area UI still in beta right now, please do click y the left arrow to register.

  • Hello everybody!

    I'm very nervous and excited. Finally my first (big) proyect have the posibility of founding by community gamers on Kickstarter. I wanna share that with the scirra community and ask for spread.

    Game (demo) : http://anotherepicadventure.com/

    Kickstarter: https://www.kickstarter.com/projects/an ... -adventure

    only for internet browser, free for everybody & make with love.

  • I'm woking in an online game, where I have to logging and manage data from a database, I use the POST method like this:

    My problem is that, in this way, you can access to all the information trough the navigator, so, you can attack the database easily

    How can I prevent this??

    thanks.

  • Hi Odin,

    HTML elements like textbox, dropdown are always rendered on top of other C2 content - see the manual.

    The only way you can hide them is by rendering them invisible or moving them away from the visible window.

    Thanks!

  • I'm not sure if this problem is a bug or simply I don't know how to solve it.

    If I put a check box in a layer 0 and create a superior layer call it 1, and I put in this layer a sprite that it hide the check box I can see how the sprite cover perfectly the text box and other elements inside construct2, but when rendered the scene the sprite hide all elements under it except the text box.

  • That is perfect for you:

    http://www.sitepoint.com/users-php-sessions-mysql/

    Part two is control access. If this not help, better ask in a php forum.

    I work with SmartFox, all learned by myself with google and testing.

    I'm not a expert with mysql sentences but I think I can do this.

    Thanks.

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Odin

Member since 16 Mar, 2014

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