Odin's Recent Forum Activity

  • ¡Thanks!

  • Hello everybody

    I have a litle problem playing continuous audio effect, all is perfect if the sound is activated by a click or another momentary instruction, but when the condition is running continuously (like a car running in a road, the rain's effect, etc) the effect begins every tick. I think this has an easy solution in the "play system" but i can't found it.

    Any solution?

    Thanks

  • the problem buddy was that somehow in the ludei compiling screen it default to the latest compiler, with this one the 2.1.1 something will cause this error, for all apps, do it, with the 2.1 compiler and ur apps will run again, but will see for how long.... gut luck

    Solved, I owe you a beer. Te debo una cerveza.

  • Hello everybody,

    I have problems with the coccoon.js exportations since the r.200 upgrade, and I'm not sure if it is a construct2 problem or a Ludei's compilator problem, the games created in the C2 r198 version for Android (4.0 or below) worked perfectly, but now all the games give me this error:

    The application has been stopped

    Accept*

    (*in spanish, not sure how the error should be in english)

    In the Ludei compilator I am using this configuration:

    Android

    Min version: 2.3(Gingerbread)

    Max version: All Versions

    Canvas + Services

    WebGL

    Compile Project

    Canvas +

    Compile version

    2.1.1

    My device is in Android 4.0.4 and I can't use XDK+ Cordova because I can't make it work in this kind of old device without dedicated graphic chip, they work, but so slow and I can't find any configuration to make them work better or faster. For now in that device the games only worked when were compiled with coccoon.js

    Does anyone could export and compile with Ludei cocoon.js with C2 r200 version?

    Thanks

  • Hello,

    We are working on a new extension for Canvas+ for videos. We are currently testing it. In addition, we are working on a new cloud based in cordova in which there is a new Webview+ for android that does support videos. We are planning to open it in beta in the nearly future.

    Regards.

    First of all thanks you for the answer!

    I'm very interested in this feature -playing videos on android- so, is there any way to know where the beta will be launched?

    thanks againg and regards.

  • Hey! I have the same problem in my app. The video can play in win and html but don't work in android:

    https://www.scirra.com/forum/viewtopic.php?f=147&t=125412&p=889806#p889806

  • I tried with mp4/h264, ogv video and webm/VP8 and it works in html and windows, works in online launcher cocoonjs too, but when I try to export for android/cocoonjs the screen keep white after the splash.

  • Hi Everybody!

    I have a little problem with a very simple app for android development.

    I only need to launch a video from a button, but the video doesn't play...... (it only shows a white screen). I have to made this app run in a slow device with 4.0.4 Android version, the videos are at 1080p and aprox 60mb in mp4 and ogv in html video, if i put these videos directly on the tablet, they works with a random player from the play store....

    Any help?

    PS: I'm trying to build tthe app with cocoon.js, in webview+ and if I use the cocoon launcher from a online version it works, but when I build the version I tested, it doesn't work...

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  • Have you tried to change Fullscreen in browser to Scale inner?

    One question more, do you know if c2 have a fuction with similar result to this:

  • Have you tried to change Fullscreen in browser to Scale inner?

    OMG I feel like stupid now, thanks a lot.

  • Hello everybody!

    I have a little problem exporting my proyect to Android, I have a specific tablet for the game:

    http://www.amazon.com/Acer-DA220HQL-21-5-Inch-Android-Touchscreen/dp/B00CHYKVPQ

    But this tablet has a menubar in bottom of the screen, this menubar broke the 16:9 aspect and the result is the game show a white bar on screen's right side (the aspect and resolution native for that game is 16:9 1920*1080) I need solved this problem with any proyect option in c2 and Ludei Cloud compiler for cocoonjs and cant find one tutorial for this case.

    Any solution please?

  • Hello,

    I'm working in this game right now:

    http://therealgeekgirl.com/pruebamuseo/

    And even it is working when you play it uploaded on the server (like the link before) when I'm working on it and launch it on local host I get this failure alert:

    I look at every colision mask and physics and it seem to be all ok... not sure what to do now to fix it, some help please?

    regards.

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Odin

Member since 16 Mar, 2014

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