Odin's Recent Forum Activity

  • Before anything else i would try: ludei.com/cocoonjs/ - cloud.ludei.com/cloud/, also in IntelXDK on Building Settings for Android-Crosswalk change Crosswalk Version [Stable] to [10]

    Also what is slow on that device ? everything or just some parts?

    Hello again! .

    We did it using cocoonjs and now the game run faster than light! .

    thanks a lot, mil gracias!.

  • Before anything else i would try: ludei.com/cocoonjs/ - cloud.ludei.com/cloud/, also in IntelXDK on Building Settings for Android-Crosswalk change Crosswalk Version [Stable] to [10]

    Also what is slow on that device ? everything or just some parts?

    Intel XDK Settings "Android-Crosswalk" is in 10 (you allready told us)

    Everything is slow. I will try cocoon too.

  • Hello

    we are trying to debug and do the best exportation that we can by cordova (we prove phonegap and intel xdk aswell), we had so much help in out last thread here:

    after we clean and debug many times and get a very fast app running in different devices (we try in 6 different devices, tablets and mobiles) it seems to work more than well in all of them, but we find a problem when we try to make the app run in this very specific device:

    Acer DA220HQLAsmiacg - Monitor/Tablet/All-in-One

    the problem seems to come from the fact that this device has not graphic acceleration and that it has an old version of android (4.0.4)

    We can't upgrade the android version because it has not support from the manufacturer, and we can't root it because is from a client. The big big big problem about this, is that we NEED to make the apps work in these devices, because is our client device (and he has 15 like that....) in other hand if you download any app from the android market (we tried angry birds) it works fine.... So, we have many doubts..... maybe is for something that we do bad in the exportation or in the development that we could emprove and addapt for old devices... Any suggestion??

    thanks in advance for your help.

  • Seem like we found the real problem with the exportation, we go open new thread for the especific question.

    https://www.scirra.com/forum/viewtopic.php?f=182&t=123687

    Thanks for your help.

  • >

    > Hey, your code works outside emulator! i going to change mine and affter and I 'll upload the exportation. Thanks!

    >

    Im glad I was able to help.

    IT WORKS PERFECTLY!!!

    THANKS YOU!!!

  • Im not shure we need [Every Tick - someone please correct me if im wrong]!

    Does this work outside emulator for you ?

    Hey, your code works outside emulator! i going to change mine and affter and I 'll upload the exportation. Thanks!

  • Even I've changed the code again I can't do it run properly outside the emulator.

  • Construct2 Export > Cordova > then import project in IntelXDK > Create Crosswalk Build ... it should be fast..

    Follow your instruction y did that exportation:

    http://www.therealgeekgirl.com/manquita012-Crosswalk.201501231851.zip

    With this seting in my .capx

    But in these mobile and tablet:

    http://woxter.es/esp/es/tablets/819-woxter-tablet-pc-nimbus-70-d-7-8435089018240.html

    http://www.coolicool.com/doogee-dg310-voyager2-mtk6582-13ghz-quad-core-50-inch-854-480-ips-screen-android-44-3g-smartphone-g-33756

    http://www.coolicool.com/leagoo-lead-1-mtk6582-13ghz-quad-core-55-inch-1280-720-ips-screen-android-442-3g-smartphone-g-33745

    It works a little bit better but still being very slow

    Thanks for your help.

  • Hello people,

    I'm working in some kind of construct game that should run on mobile devices, I'm in the very early development stage, but I tried to make a first exportation to run it on my tablet... here you have the game:

    http://therealgeekgirl.com/pruebamuseo/

    my problem is that even than in my pc it works fluently, it runs VEEEEEERY slow on my tablet.... I allready made the graphics as light as possible, and here you have the every tic events:

    any help please?

    thanks

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  • Hello everyone!

    A few days ago I did a memory match game:

    http://www.therealgeekgirl.com/memorizem/

    I solved any problems with the help on this thread:

    https://www.scirra.com/forum/viewtopic.php?f=147&t=122143&p=872651#p872651

    And upload the final capx version here:

    http://therealgeekgirl.com/memorizem/memory_011.zip

    But I can't do a especific connection with Facebook even using the official documentation. Currently I can make a connection but it doesn't seem to do anything, I can't share high scores or put an advertise in wall's player.

  • To the event "Cursor is over object" also add a condition "Is not playing "click" animation".

    Works perfect, thanks a lot.

  • For the issue in the event 17 probably add a system condition "Trigger once while true", this should allow to execute the event 17 only once while its conditions are true and should have your sound only playing once/your range of action only playing once.

    For Arlys' issue, harder to tell without a capx to look at.

    Please provide a capx with your "three stages" issue for us to look at.

    Cute game otherwise.

    First of all thanks for your help, I allready had fixed that error in other way, but still being helpfully.

    Now we have another version of the game online (fixed some bugs etc.):

    http://therealgeekgirl.com/memorizem/

    PS: you appear on the credits

    And we have upload the last capx, so you could download it and help us with the 3 stages buttons:

    http://therealgeekgirl.com/memorizem/memory_010.zip

    Also, we had connected the game with facebook but we have problems using the Hight Score Tool in C2, to share the score you get with your friends. Do you know any good tutorial or example to fix this?

    Thanks!

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Odin

Member since 16 Mar, 2014

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