Hello everybody, I have a little question about de collision system, my game is a 2D platform with RPG elements, actually looks like this
The problem is when the enemies appear and follow the player's character to attack him, they overlap with each other like this
If only are a few enemies in the screen the gameplay is ok, but when I have 10 or 12 in screen and 8 of them are at the same sprite is imposible to know how many enemies are here. How I do a collision system for the enemies in a 2D platform?
Player's character and enemies have the beahivor platform.