JJEvil's Recent Forum Activity

  • Holy crap, I figured it out. The pathfinding cell size was set to -1 for some reason. Fixed that, and it's working properly. Thanks for your help.

  • Didn't know the debug panel trick. Here's what's happening there:

    I selected 4 soldiers. They all indicate that the Boolean for selected is true.

    I right click to set a path.

    One calculates and has path = true. He goes to where he's supposed to.

    The rest calculate path for a split second, then nothing. Has path remains false.

  • Correction: That DID fix the right click bug, but oddly, not the pathfinding bug.

  • Made the change, but it's still doing the same thing. It's like only one of them is getting a path. I don't even know how it's choosing which one. The double right-click bug is super weird, too.

  • I'm working on something similar to "They Are Billions" and I can't get my soldiers to move correctly.

    What's supposed to happen:

    I draw a selection box around several soldiers. Soldiers are then selected (and highlighted green) and a right click will tell them where on screen to move to.

    What's actually happening:

    I draw a selection box around several soldiers. Soldiers are then selected (and highlighted green). The first right click does nothing. On a second right click, a single, seemingly randomly selected soldier moves to the correct location. The rest do nothing.

    Here's the code:

    Tagged:

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  • SecondDimension More correctly, I know where I stand in popularity, strictly as far as number of plays/votes by looking here: http://ludumdare.itch.io/#thumb_size=small

    Currently the 85th most played game in the competition. I've dropped down a bit. Our best was 69th I believe.

  • Vote quantity is meaningless though. It can be a bunch of 1 stars too. So I wouldn't worry too much about it. If you made a game in 48h, you already won.

    Too true, but a large number of votes does mean a lot of people are playing the game, for better or for worse. I'm pretty confident people will like mine, though. Some probably hate it, but that comes with any creative endeavor.

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  • On a related note, I BELIEVE I have voted for everyone that posted their game here. If I somehow missed yours, reply with the link and I'll go play it.

  • Congratulations everyone. I'm back from vacation, and finally played through, and commented on everyone's game. I'm confident that a few of them will be in the top 100.

    I'm pretty high up in overall vote totals (#74 for jam& compo) & alvarop 's game is just killing it(#23). That thing is going to be hugely popular.

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JJEvil

Member since 5 Mar, 2014

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