JJEvil's Recent Forum Activity

  • locohost

    I've been working solo on my first project for about a year now. Lately, I've been considering searching for a partner/partners due to the amount of work still needed to finish my game, but I haven't had a problem with motivation, progress or ideas. Perhaps I'm just weird that way. Sometimes, I think I have too many ideas and have to tone it down a bit. I am starting to see clearly what my game will look like once its completed, and that motivates me like nothing else. I'm making something to be proud of, and It could be a truly great game by the time it is done. But yeah... SO MUCH WORK TO DO.

  • skelooth

    I'm working on my first game. Getting the word out has been... frustrating. Though I'm not a lifelong developer, I am a lifelong gamer. I get the sense that the indie game landscape has changed drastically quite recently. I think that over the past couple of years, a few things like C2, Unity, the Steam Greenlight program, and the popularity of cheap, quickly made mobile games have caused a flood of both good and bad games to enter the market. How do you stand out with a mountain of games around you? I don't know. Relatively few people pay attention when I post, so I've decided the important thing it to make a kick ass game and not worry about the rest. If I make money off it, good. If nobody ever gives a damn that's not good, but oh well. At least I made a kick ass fun game.

    EDIT: http://www.crunchpickle.com B.LAST

  • I'm considering projects to link to from my blog roll. I'm only going to put a few up to start with, and I have some criteria that I'll use when choosing. It must be your own work. I'm more interested in old school action adventure type projects because they mesh best with B.LAST. I'm less interested in mobile/quick games because I want to showcase other projects that have a lot of depth. I also would like to feature projects from developers who will reciprocate with a link to my project, so you'll need a site/devlog/blog or some sort of home base for your project. Construct 2 projects meeting the criteria will get favor over non C2 stuff. If anyone is interested in possibly swapping project links, show me what you're working on.

    http://www.crunchpickle.com

  • locohost

    Welcome to the world of Construct 2. I've found it to be quite robust and powerful. Are you currently involved with a project, or just learning?

  • Spriter is not too difficult. I haven't really dug into what it can do yet. The biggest problem I had early on was devising a way to skin my enemies with the spriter animation. Once I got that sorted, it was fairly easy.

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  • The official homepage for my solo Construct 2 project B.LAST is now live at http://www.crunchpickle.com

    Also as a super secret surprise, I've posted a playable demo. Don't get too excited though, it's not the official Alpha release as that is not quite ready yet. It's an early pre-alpha test demo, it's windows only, and requires a gamead. See the game in its earlier terribleness.

  • A0Nasser - Only for some enemy animations. Why do you ask?

  • A0Nasser Hopefully, it's going to be huge. I like the sense of exploration in old school adventure games. If I do it right, it will capture that feeling.

  • Huge update, here's the VIDEO:

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  • I promised a big update, so here goes nothing.

    Current version: B.LAST.v.a.3470

    Development Stage: Finalizing the game mechanics.

    New Stuff: new character design, level maker, B.LAST B.ALL 2 player mode, tons of bug fixes, improved FPS, new gameplay features

    Animated GIFS:

    More: http://imgur.com/a/E2pvZ#kGdEmhv

    VIDEO: ---8 minutes of the in game level maker (For 2 player B.LAST B.ALL game mode(competitive) (done prior to the new character design, needs updating))

    http://youtu.be/8X5l-VIG-t4

    ---Some good video of the new character look:

    http://youtu.be/CkWihjt0yOA

    ALSO look for B.LAST here:

    Dev Log: http://forums.tigsource.com/index.php?t ... msg1059196

    And over here:

    http://www.reddit.com/r/indiegames

    http://www.reddit.com/r/construct2

    A website, facebook page & another HUGE ANNOUNCEMENT will be coming within the next couple of weeks. Upvote me, like me, & talk to me people. I need the feedback, and it motivates the hell out of me to know that somebody will play this game someday.

    "Be excellent to each other." - Lincoln

  • skelooth

    I had similar trouble with actually completing a game. B.LAST will be my first full game once it's finished. I think you'll find that, once you've learned C2, it goes a long way toward getting you to the content creation stage. It won't do everything, but is a perfect tool for helping make rapid progress.

  • I haven't really spent much time on my menu design yet, so last night, I sat here for 6 hours and created this:

    http://imgur.com/4CDniXb

    I think it's a really good direction, and as a sign artist by day, I better have damn good typography in this game. Bring on the critique.

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JJEvil

Member since 5 Mar, 2014

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