JJEvil's Recent Forum Activity

  • Yes, multiplayer will be tasty.

  • Congratulations!

  • I began my first attempt at game design over 4 months ago. Since then according to Steam,I've logged over 1600 hours in Construct 2. At first, I needed to teach myself to use the tools in front of me to produce what I could picture in my head. That effort led me in creating a side-scrolling platformer engine that ended up being better than I expected. I could probably build a full game off of it just by creating content, building levels and adding traps and enemies. But I strive to do something different. I want to create something elaborate and engaging. I want to tell a story and keep people playing it right up to the conclusion.

    The current engine is inflexible. The events haven't been set up to be easily replaced or replicated so I'm in the middle of a redesign.

    I'm creating a space epic adventure rpg. I want to take elements from some of my favorite games and combine them in new and interesting ways. It's like Zelda 3 in space, with some Blaster Master, Metroid, Paper Mario, and Smash Brothers thrown in. All wrapped in my own original story with its own feel. From a developer standpoint it sounds like a bad idea to mix too many genres together. First, you have to work in 1000 different directions creating 1000 different features and getting them all to work together. This is where working by yourself is a real pain. I'd much rather have someone else designing the enemy AI while I put together a solid and adaptable engine. As it is, The enemies will have to be developed after I create the engine, putting completion MONTHS further down the road.

    Regardless, I work towards progressing the state of the game engine every day. The new engine will allow me to seamlessly transition between a "walking map" which will be a non scale representation of our solar system, overhead levels, and side scrolling levels. I'll be able to implement single screen multiplayer, better lighting and a host of other features I want to include. Progress ticks forward at a steady pace.

    The story overview: The year is 2149.

    The setting: Earth's Solar System.

    The Terran System is memorializing the 100 year anniversary of the the first launch of the Enhanced Nuclear Pulse Drive(ENP). It's development by the Pard Corporation was a revolution in space travel. After several years of refinements, it was commercialized. The drive allowed humans to travel 5% of the Speed of Light. In real terms, that is VERY VERY VERY fast. Intra-stellar trips that would take months or years could be made in hours. When Mars is close to Earth, the trip there and back could be made in a day. The technology created a space travel era greatly eclipsing the rocket age and making burnt fuel propulsion completely obsolete. It also led to human exploration and colonization of objects in our solar system. Some colonies found existence to be extremely difficult. Others found limitless resources and grew and flourished under the population influx of the 22nd century "gold rush." New life was discovered. Inter-stellar contact and trade was made with alien races. The nature of human existence changed very quickly. Over the decades, the most successful colonies weened from their dependence on Earth for their existence. Their cultures and economies developed independently of the home planet. They wanted self rule and determination. They organized and collectively declared their independence from the rule of the distant government of Earth. Earth refused to acknowledge their independence and war began. The war has been dragging on for a decade. You are a Marine commissioned under the Earth Alliance. You've been stationed on Mars performing routine duties, training, awaiting deployment orders. A diplomat from Earth was traveling to Titan station to participate in peace negotiations with the colonies. His mission was to negotiate a city state relationship with the Earth Alliance. The colonies were to be given broad autonomy, but not complete independence from Earth. Somebody did not want that to happen. His ship disappeared, and he never completed his mission. Nobody knows where he is now. You must find him and if he is alive, help him complete his mission. Those are your orders.

  • Cool. I can think of a couple of uses for this.

  • Very cool. I will have to check it out.

  • Cool. I'll have to try this out.

  • Eisenhans

    Dude, I understand where you're coming from. I just have a philosophical difference with what you're saying. Screw the haters. Flappy Bird went HUGE overnight. If you make something that connects with people, why hide it? Put it out there, and let it pass or fail on its own merits. The only way we can get favorable comments on sites like reddit is to foster a supportive community that understands the effort we put into our games. If we constantly shun/avoid participating in those forums then the only voices we'll have evaluating our work are the negative ones. I'm trying to get C2 developers actively participate,create an online community, and contribute honest evaluations. If we stop being so insulated, we can foster a community that appreciates what what we do. Beyond the secure walls of these forums. There's commercial gold out there, we just have to be willing to fight for it.

    EDIT: hell, if you don't feel comfortable contributing your own content out of fear of a backlash, at least subscribe to support my stuff. Because I'm going to unabashedly put it out there. I'm going to tell people that I'm using C2. I'm going to be proud of what I create and throw it in the face of haters because I believe I can make a better product than coding elitists. Go over there to support me, if for no other reason.

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  • The Construct2 sub-reddit currently has only 657 active subscribers. I think we can get that over 1000.

    Go here: reddit.com/r/Construct2

    Go there, sign up, click subscribe on the right and post something interesting. Let's grow this community and show that we are not just a niche. Show your projects. Share your interest in C2! Flex some internet muscle!

    -Joey

  • Eisenhans

    That's why you make quality content. Screw the coding elitists. If they were true elitists they'd all be coding in machine language. They're not, because C libraries make their lives a lot easier. It's completely hypocritical for them to look down on us for using C2 when they do the same thing to a different degree with C libraries. Who cares about TRUE coding? THe real question is whether you can use the tools at hand to make something that defies expectations and keeps players interested. You do that, and you don't have to worry about what some hipster elitists think.

  • jayderyu

    There are 650 people that subscribe to the C2 sub-reddit. We could have that over 2000 in an instant if we really tried. More web exposure means more places that we can display our projects on. Selling our games is all about quality content + audience, right?

  • Also

    Holy crap, just watched the video for your game and it looks AWESOME.

    You should totally be broadcasting that all over the internet. I have something to aspire to with my own game.

    Joey

  • squiddster

    I browse reddit sometimes for indie game news, ideas, and just to look for games that I would like to play. I ended up buying it on Steam to make my own game, but I would never have even heard of C2 if it weren't for reddit.

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JJEvil

Member since 5 Mar, 2014

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