tunepunk's Recent Forum Activity

  • I tried to accomplish something similar before on a test project. I didn't really get to finish any working prototype with it, but some things i tried out was was using a regular layer as the Map, and setting the layer to be global (But hidden)except when in the map layout. I remember a bit, but It was about 2 years ago or so, so I don't remember really how far i got on it, but I was getting close. I also tried saving the game to store the positions on the global layer, and loading the game again to restore it to the save state. Unfortunately I don't have any capx of that prototype left as it was on my old computer that broke down. Maybe something like that could work.

    The built in windows 10 one works perfectly just tried it...

    If you're using windows 10 there's a built in feature.. Maybe that could work? I havn't tried it my self yet.

    http://www.howtogeek.com/219947/how-to-record-pc-gameplay-with-windows-10%E2%80%99s-game-dvr-and-game-bar/

    I've used Autodesk screencast on some occations. It's also good, and free.

    https://knowledge.autodesk.com/community/screencast

  • Try add a "wait 0" action before calculate path and see if it helps. Could be that it's related to this issue. https://www.scirra.com/forum/pick-all-create-bug_t178366

    Once created it doesn't really exist until next tick, but not sure.. if wait 0 works, it's the same problem.

  • Artpunk i don't remember exactly what page, it wasn't the regular dev pages, it was on some special page regarding windows phone. Any bug report is good though, so if you find another place to report it should be good too.

    Yeah hopefully it will be fixed soon. I guess quite a lot of apps are affected by this issue.

  • This only happens if you try sort stuff in different layers. Workaround, move all Orden to the right layer, or add the condition is on layer first.

  • I thought the bullet would bounce in the right direction.

    try use ..on collision, bounce off object. it might work

    otherwize you could try set bullet angle to same as cars direction of motion.

    set bullet angle of motion to: Sprite.Car.MovingAngle

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  • You could make the carbage cans use bullet behaviour instead. On collision you have them shoot away on impact in the direction you want. Set speed 0, set bounce off targets to yes, no gravity. and set acceleration to -2000 or something. On colission you set the speed of the bullet to same speed as the car+a bit extra.

    I think it could work something like that.

  • thanks R0J0hound good example on how to get that square to encase all the objects, to get the center point. I'll save this one for the future. It might come handy.

    In this case i just needed to get the total widht of a set of objects (including some margins), set the box size, and then move all the objects neatly inside the box, then align the box to something, so I think i solved it in my previous post.

  • Some of us don't have the money to splash out on things liek this, especially when it wont lead to anything and it will just be sat with 0 downloads

    I smell troll, but if you plan on earning any money making games, you're not gonna get far with that attitude. Maybe skip the release part and just make a game for fun and add it to your portfolio when you apply for game dev job.

    U think all hobby musicians going to stop play music because they know they never gonna make it a full time job. Do it for the love of it, or don't do it at all.

  • If you're satisfied and proud that you reached 100 downoads, yeah... if not, get to work, promoting it, and buy the licence. If you don't take promoting your own creation seriously I doubt any customers will either.

  • After your game is done you're not even halfway there. Now starts the hard work, promoting your game. It's kind of ignorant to think that uploading an app means a lot of downloads. Here's a few tips.

    *Put together a nicely composed e-mail along with press kit containing screenshots, video and link to game.

    *Send to magazines, local newspaper, gaming sites, reviwers, editors, youtubers, twitchers etc.

    *Be active on social media, engage people.

    *Hand out flyers with promo code outside your local supermarket if you have to.

    *Attend some games conference or other related gathering to promote your game.

    Or hire a PR agency.

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tunepunk

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