Will the new mesh distortion functionality also open up for more simple distortions as perspective and skew, bend etc?
Most of these issues has been fixed or significantly improved in C3, with the C3 runtime, but if you're having any performance issues you can test if any of these issues might be the problem. Some doesn't really apply any more like putting sprites together in the same object as c3 builds it's own spritesheet regardless of what object they belong to.
Some of the issues might still applied, but I haven't done any large enough project lately that needed that level of optimization.
Very cool. Will there be a comprenhensive tutorial and examples on how to reference objects etc?
This is perfect for me. As a non-coder i start small with little snippets and learn little by little. Would that make it easier also if I found something like this?
paveldogreat.github.io/WebGL-Fluid-Simulation
To use the code from similar examples directly in C3?
I think it would be nice with a Seperate Beizer object where you can set postion in runtime to a % position on the line.
It's really interesting to see those over time performance benchmarks. I hope you can continue to do similar posts in the future explaining more of what's going on under the hood.
Maybe I missed it were there any examples of how the noise works?
Awesome additions!! Great work guys!!
Or to clarify. You use a Blend mode to combine 2 layers. Ie. Source atop or something similar. And want to apply an effect on the combined result. Does not seem to compute.
Interesting, although i never figured out how to do Post effects. Something that has an effect on all layers. Maybe I'm missing something and applied on the final result? Is it even possible?
Are these benchmark files available anywhere? I would like to run those tests on various phones and also see how they are structured, maybe learn something new.
It's nice to see though that the performance of events is getting closer and closer to the performance of a behaviour doing similar things Keep it up!
Ahhh i see what you mean. I changed it to not involve any drawing. So now i got better performance in c3 than C2 runtime. almost double... :)
A slight improvement though, but given the latest updates I would think this should be more. Shouldn't an operational expression be easily translatable to a javascript function?
That's really interesting. Good Job guys! I'm wondering... would an operational expression reap the benefits of these latest performance tweaks also? I did some test and didn't notice any significant difference between C2 and C3 runtime.
dropbox.com/s/63bpkgyzpnahtb3/operational_test.c3p
Member since 2 Mar, 2014