tunepunk's Recent Forum Activity

  • Milestone 5 Officially done!!! Just 3 more to go!

    Next step will be to:

    * Complete all the Multiplayer Missions.

    * Add all the character classes & Polish animations & Map.

    * Add online highscore tables.

    Getting there, getting there!

  • 99Instances2Go Thanks. I looked at it, but I'm not using exactly 2:1 isometric and not grid based, so i can sort all kind of object sizes and shapes, in any angles.

  • I was just browsing around on Google play and AMAZED by how many clones in the shop.

    Here's just one example:

    Unblock

    https://play.google.com/store/search?q=unblock&c=apps

    2048

    https://play.google.com/store/search?q=2048&c=apps

    I think to myself. Why on earth would you make a complete rip-off of something that already exists?

    I can get that you have a some favorite game that inspires you, and that you have some idea to make something new and innovative based on the mechanics of a game that currently exists. Like similar, but with a twist, or something new to make it even better?

    But I don't get ....

    Most of them are just reskins. I can understand that people download them, because they're not educated enough to tell the original from the copy. Why are play stores even allowing this? Since most clones are even crappier and buggier than the original, It's flooding the marketplace with cheap crappy rip-offs.

    Why would you even bother to create something exactly identical, but with a reskin?

    Unless....

    You have a favorite game like "unblock" but you can't find this on another marketplace, so you want to provide this popular game to the crowd because no-one else is doing it on that platform/website/marketplace...

    Just wanted to know, what's your opinions on clones?

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  • Ahhh. That wasn't really obvious, Maybe that's why. But a duck on arrow down would be nice as well.

  • Looks nice, but i didn't find any way to dodge enemy bullets. Couldn't duck, or jump over them. The slowdown feature was nice...

  • Ashley what i mean is something like this.

    That would give the same kind of effect. Rotate a sprite 45 degrees, inside some kind of container or div (html) then scale the whole div in Y an you get this effect. There's a lot of nice 3D/isometric effects you can do if you can scale something on a higher level as well, not only local.

  • > Ashley Is there any possibility that these kind of transforms will be available in any future update of C2, on regular objects such as sprites, Spritefonts and even Layers, etc? It would be a great addition and very useful.

    >

    Those are 3D transforms, which amounts to making a 3D engine, so probably not.

    Understood. How about independent X&Y scale for layers so you can get a similar effect?

  • This week I'll be working on further ingame UI improvements, and Multiplayer Missions. Here's the new updated super accurate crosshair. (Scales with the power of the shot). After that, more props modelling.

  • Here's a the idea I mentioned previously.

    Although I still lack the maths to get the edges at the correct angle... >_>

    https://www.dropbox.com/s/fswym37e307i2 ... .capx?dl=0

    Nice example. That's pretty neat. I managed to make a kind of workaround by having an animated sprite. The sprite has 50 frames and changes the frames based on rotation, but the position is placed in a elliptical orbit around the player.

    Turned out like this.

  • I managed to do it with CSS in C2 as well. I can't believe something so simple in CSS can be so hard to do in C2. Everything I need is a "RotateX" to get the squashed effect that I want. Can anyone with any deeper knowledge explain to me why these kind of transforms are not already built in to C2?

    Textured button, rotated with CSS in C2:

    Capx: If anyone want's to play around with it.

    https://dl.dropboxusercontent.com/u/20560446/Scirra/3drotate.capx

    Ashley Is there any possibility that these kind of transforms will be available in any future update of C2, on regular objects such as sprites, Spritefonts and even Layers, etc? It would be a great addition and very useful.

  • Thanks R0J0hound I will try that as well.

  • Thanks R0J0hound, I'll take a look at it. Just downloaded paster and the example, but a bit clueless where to start. Worth a try to see how it performs on mobile with similar effect. Do you have any other examples lying around? To scale the layer with paster?

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tunepunk

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