tunepunk's Recent Forum Activity

  • Sorry, I can't give you a complete solution for your replay feature as it sound very complex, and I don't know how your game is built. Just gave you some ideas how I would try to do it. I'm sure you'll find a way, or Try the plugin that 99Instances2Go mentioned, maybe it can do the things you requested.

  • Every time you ask your units to do something. Record the action and what time that action happened. If the opponent is AI, u can record the AI commmands also. Something like that I would go about.

  • you dont neeed to record xy positions every tick. Maybe just once every 5 seconds for the last 30 seconds so you have a starting point for the playback every 5 seconds. From that startingpoint as newt said you only raplay the commands. Mouse clicks, buttons presssed etc etc..

  • UPDATE: Bug has been confirmed by Microsoft and has been assigned to someone to look at it. If anyone else want to follow or report to the same issue you can do it here.

    https://developer.microsoft.com/en-us/microsoft-edge/platform/issues/8075745/

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  • Hmmmm a bit tricky i guess, but I think I would try to use an array to record all the unit positions and commmands, for the last few seconds. (depending on how long playback do you need) if only a few seconds i think array would be fine, but if you want to record the whole game you probably have to output to a log file or something, then replay the log in some way. I'm pretty sure it can be done.

    It seems like you're always winning if you don't double. If you want the player to feel exited to win you need to lower the chanses to win. If you plan to pitch it to a casino company, or sell IAP for more coins you need to calculate an RTP of around 94-95%. RTP = Return to player. Which means, in the long run, lets say over one million spins, the payout to players in only 94% of the money spent. Otherwize you will go bankrupt...

    I work in iGaming (online casino bussiness) at the moment, so if you have any other questions let me know.

    Otherwize the game is good, but you need to build suspension, by having some no wins, some small wins (lower than the bet) and a very few big wins.

  • You don't have to place it at the top of the event sheet. Top-Level event means it's not a sub event.

  • Yea R0J0hound is right. Easiest fix. Create a global variable called "count" or somithing.

    On collision

    ->set Count to 1

    in a new top leve event,

    Count = 1

    -> set text to Fruits.Count

    -> set count to 0

  • Easiest solution.... make a dummy sprite that covers both lanes. Pin the car to one side of the dummysprite. Move dummysprite instead. Car will always stay on right side, in crossings, roundabouts, when turning. Not harder than that.

    U can even have the car u-turn by just rotating the dummy sprite,

    Edit: you can also make sure it can't turn if it's overlapping another sprite, or opposite other cars nearby stop while it's turning.

  • There's a lot you can do for free first, but it takes a bit of work and persistence.

    *Put together a nicely composed e-mail along with press kit containing screenshots, video and link to game.

    *Email it to magazines, local newspaper, gaming sites, reviewers, editors, youtubers, twitchers etc.

    *Be active on social media, engage people.

    *Hand out flyers with promo code outside your local supermarket if you have to.

    *Attend some games conference or other related gathering to promote your game, if there's any related in your area.

    But most importantly! Spend some extra time to polish up your game, to make things as good as you can. Polish the artwork, controls, gameplay, performance, press kit, game description to the best of your abilities, and look what other successful games are doing. That extra Mile will show through, and all players can differentiate between a well made game and a sub-par one, and if they like your game, they will recommend to their friends, coworkers, family, and downloads will grow naturally.

  • On actor join room

    -> Create Playersprite

    -> Set a 'Playersprite.variable' to Photon.ActorNr (Now each character have the Photon ActorNr)

    -> If Photon.ActorNr = Photon.MyActorNr -> Set a Boolean instancevariable 'Local' to: True (Set's your character to Local)

    You character will have the Local Boolean, other characters will have Photon.ActorNr as variable.

    Hope that helps.

    Right now i spend around 0 per month. Too busy making games, instead of playing. :p But usually, maybe around - €20 per month, I mostly play mobile games.

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tunepunk

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