I thought the bullet would bounce in the right direction.
try use ..on collision, bounce off object. it might work
otherwize you could try set bullet angle to same as cars direction of motion.
set bullet angle of motion to: Sprite.Car.MovingAngle
I fixed it! i was playing around with the events and actions and did
Car On Collision with testphys > Set Bullet Bullet Speed to 450
Set Bullet angle of motion to Car.Angle Degrees
Thanks for all your help!