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  • > Ashley

    > dont forget that cocoonjs maybe is complicated but faster and performance accelerated using canvas + and support as well web-gl better than ejecta

    >

    It is not complexity the problem, it is than not only it is not based on a browser technology (ejecta suffer the same issue), it cannot be edited in any way possible by scirra (ejecta atleast can be modified incase of a big issue, I think crosswalk can also be modified too, and phonegap rely on the device itself to do everything), AFAIK there is no way to compile your application offline, or to an ancien version (crosswalk suffer the same issue I think, unless there is a way to mount a crosswalk app offline?), the memory management C2 does is not compatible with cocoonJS and it does not seem to be in ludei's plan to change that, also I think there are solutions to have advertisement and in app purchase in crosswalk and phonegap, not sure about ejecta though, so this argument is for iOS only, CocoonJS does not support all of C2's basic features, and if they do ANOTHER breaking update, user will complain to scirra once again, it is not about JS performances only, it is also about compatibility, you cannot make a big game on cocoonJS nor use all of C2's feature.

    It should not be advertised as an export option of C2, since scirra has 0 control over it (ludei does not seemto care about the request of scirra, scirra cannot correct things by themselves, they cannot do anything, at least intel is listening, while crosswalk has issues, it is still better to make it work than to rely on cocoonJS, and ejecta can be modified in case of a big issue), and so should be depreciated (still usable, but not listed as the others exporters are shown) because it is not a main target of C2.

    As for the main subject of the thread: The plugin is now maintained by a third party only (the community), so it is a third party plugin, but a note about that in the plugin description would be nice to have(with a link to the github maybe?).

    i agree with all what you say but just one thing about memory management

    i , (other users) prefer that the game lunched slow at start (with cocconjs) and be playable quick and fast than run faster and take some lag between layout and on lyout (ejecta memory management)

    i prefer to load every thing at start and wait for some seconds than load fast and have lags on game ...

    thats why ... iam going to turn into cocoonjs

    i see one game on appstore wich have super explosion bomb effect and i try it on my old 3gs and it run perfectly wihout any lagging ... this game was compiled with cocoonjs

  • Ashley

    dont forget that cocoonjs maybe is complicated but faster and performance accelerated using canvas + and support as well web-gl better than ejecta

  • If you are asking me I used this set up. The "kimspeed" is set to 700 in my game.

    I used a global variable/bolean that toggles every touch on screen. So if left is true if goes left else it goes to the right

    [attachment=0:3i4erxlk][/attachment:3i4erxlk]

    thats is simple move left / right by touch the screen

    but if you see the swing copter particularity that when you change direction, there is a little decceleration effect that make the game difficult and addictif then , in the same game , you have to avoid obstacles and by touching the screen not on any moments , but on special moment that make the player not colloide with the obstacles or you die

    what about performance in older device ?

  • hi,

    i will try to demonstrate as simple example

    layout a (player touch the coin update score and show it) and when go to next layout the score is shown ... ok

    layout A

    player on collisions with coin === coin destroy , add 1 to score (global variable) , set text box score to "" & score ( global variable)

    layout B

    on start of lyout === set text to "" & score ( global variable)

    if you do like that , it will work

  • and if you set webgl to on , it will look better too

  • hi,

    i want to understand how to use tiled background

    i have parts of background (sized (650,250)

    what i use the 32x32 or 64x64 or 128x128 (the picture in tiled background) and after that resize it by mouse on layer ....

    thanks in advance

  • hi,

    i would like to know how you do to change sprite

    for exemple

    i have the same layout wich is played but with different sprite (player) that i select on firty layout !!!

    and every sprite have animation

    in my case i create different layout with the different sprite but i would like to know i there any solution to just change sprite on the same layout ? because it take me time to change all the action depending the sprite

    thanks

  • i don't understand what exactly "preload action" do ?

    is it mean that it will "preload" all sounds on start of the project (first layout) and then after in other layout it will just play it ? (even they are preloaded on memory )

    and if we add action "preload sound" on layout A , it will be ok for layout B ? or we need to preload sound for every layout ???

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  • that mean for saving only highscores

    webstorage is better no ?

  • hi all,

    iam using webstorage to save my high score on my game

    some people talk a lot about array and dictionnary ?

    what is the difference between them ?

    thanks

  • i have also same issues when 3G or Wifi is enable and iad are shown

    But, only on old device (iphone 3gs, iphone 4) ... i dont tested yet on android

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matrixreal

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