matrixreal's Recent Forum Activity

  • Hi matrixreal

    at the end on my iOS game Mr. Dot I use CocoonJs open source plugin and Ludei Compile server.

    if you want to see my game work find it on the apple store.

    yes i see it

    you told us that with iap plugin and ejecta work fine

    i just need to know what actions u use to done an iap on c2 and iap plugin

    thanks in advance

  • aquinn

    Confirm that with IAP plugin and Ejecta Restore Purchases working well

    you are right when I launch the game using ejecta with xcode 6 (or Xcode 5.1) there are 11 "warning" but at the end the game run on my iphone 5c.

    I've noticed a lot of errors with Xcode 6 (or xcode 5.1) if I don't enable WEBGL on construct2 game settings, in addition on the xcode on the "capabilities" tab I must switch ON the "GAME CENTER" service and on the "IN-APP PURCHASE" service......

    also If I don't have the game center service on my game I must put it ON on the xcode otherwise the game not start (cause errors when i try to launch the game)....I don't know why, but I think this cause the login request at the game startup.

    can you povide me steps to realise an iap with iap plugin and ejecta ?

    thanks in advance

  • are you interested by mobile game ?

  • hi,

    thanks in advance for your move

    Name : Piggy copters

    Link : https://itunes.apple.com/us/app/piggy-c ... &ls=1&mt=8

    Genre : Arcade

    Size : 3.6 mb

  • try to replace different sprite with simple square and post it

  • then post your capx and we will try to find what go wrong

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  • i think its all about your capx and even sheet however ...

    -read performance manual (avoid every tick, enable physics / behaviors / collisions = important only when it is necessaire)

    -read dont waste your memory tutorial (avoid transparent spaces, optimize your images etc ...)

    -if you use ads ... dont show it when the game is runing (show then only in start layout/ game over .... loading status)

    -use family and groups (that help me a lot ... believe me)

    -pixel rounding to on , webgl to off , sampling to point (spacially for pixalized game),switch all to low quality

    and more others tricks and tweks ... it depend on your game

  • any quick guide on how to add iap (with iap plugin) on ejecta please ?

  • how you do that your game size is 7mb

    and your meory use is 11mb ?

    in my case i always have memory use = size x 10 ???

    for example if i have size of 1 mb ... i get 10 memory use ?

  • hi,

    iam getting a lot of bugs regarding create an autorunner game with double jump and 2 obstacles like in flappy bird

    but the pipes are large and the player can run on these obstacles !!!

    any idea please ? template example ?

  • >

    > > Sell Html5 licences to game publishers... Codecanyon ruins html5 market...

    > >

    > yes but game publishers buy from codecanyon ...

    >

    Rly? Do you think 60 USD per game is enought?

    of course no

  • Sell Html5 licences to game publishers... Codecanyon ruins html5 market...

    yes but game publishers buy from codecanyon ...

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matrixreal

Member since 2 Mar, 2014

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