matrixreal's Recent Forum Activity

  • ITS MAGIC THANKS ......

    (me too i have wrap behavior problem)

  • Wow, just by making these slight changes the value in the debugger (which was 103mb during gameplay) is down to 65.

    When I get back to my mac I am going to check it out and see how much changed. YaY!

    hi,

    you have done this memory usage reduce only by make sprite power of 2 ? you mean tiled background or on simple sprite too ?!!!

  • From Performance tips under "common causes of poor performance":

    [quote:13fetlu5]Too many objects using Physics

    The Physics behavior is very CPU intensive. Using too many objects with the Physics behavior can cause considerable slowdown. You should design your games to use a few large Physics objects rather than many small Physics objects.

    Designing a mobile game to make heavy use of the Physics behavior is probably the least efficient first decision you could make. You might be able to get some more performance choosing asm.js physics mode in project properties, but the physics behavior is just about the most CPU-intensive behavior there is, and if you insist on sticking to it and have to use lots of objects then you are probably never going to get good performance.

    hi ahsley,

    is it mean that for mobile, and for better performance, its better to use asm.js ?

  • yes but the problem is than the pipes are moving down on every jump after the first pipes

    the problem is creating pipes and how they move

  • hi,

    i'm trying these last 3 days to recreate the mechanics of a game like Rolly bird but i'm having trouble ... creating pipes and other problems

    it sound like easy in the video i posted but its really hard for me

    or maybe my logic is not logic

    any help please ?

    thanks for help

  • -dont waste your memory tutorial

    -performance tips tutorial

    -avoid layer if you use canvas2d

    -enable / desable (physics,behaviors,collisions only when it is necessaire)

    -use sprite font instead of sprite text (and set it when it is necessaire for example dont check score every tick update .... but update it for example when your player is on collisions with coins ot some goals

    -avoid every tick on even sheet (like is on layer,every tick , compare variable ) and if you want use it use trigger once

    -when you use set x or set y every tick , remember to use *60*dt

    -dont use a lot of event

    -use family and groups

    the last tips i discover maybe you will not be okay with my idea but if work for me is to optimize sprite and avoid transparencyof all game object ... for exampe for game title .... i use 2 sprite instead of 1 sprite with reducing transparency and some things like that .... and my cpu usage go from 19% to 14% and fsp is always 60 - 59 (58 at intensive steps) before it was between 51 to 59 ...

    yes memory usage have impact on cpu and fsp

    i waste all my time since these last 6 months to test and search about performance tips ... and all these were simply in ashley / aphrodite performance tips tutorial ....

  • hi,

    Amazing Crazy Thief

    Features :

    5 difficulties (Normal,Nightmare,Inferno,Hell,Impossible)

    6 medals to win

    6 achievements to complete

    3 languages (English, French, Chineese)

    5 themes (background colors)

    iAd+Gamecenter+Facebook+Twitter Share

    https://itunes.apple.com/us/app/crazy-t ... &ls=1&mt=8

    any feedback / bugs report / suggestions are welcome

    thanks for rate my game (its important for small passionate indie game )

    thanks to all members for help

  • you can replace rotate by rotate animation

  • any help please ?

  • > it was just to earn some marketing visibility

    > 'll be honest, that's underhanded.

    yes i will remove it in the next update

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  • bump

    thanks for help

  • hi every one,

    i would like to know what are the steps to donne an iap with ejecta and iap plugin

    thanks in advance

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matrixreal

Member since 2 Mar, 2014

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