matrixreal's Recent Forum Activity

  • happy birthday ashley

    happy birthday construct

  • Nice to hear ^-^

    I do not have an iphone with me (And I do not know anyone with an iphone 3gs or 4), but this is a good news.

    And what you did is actually pretty much the good way to do it: make it so the device has less rendering and computing work to do while keeping the gameplay intact.

    I will try to see if I can test it somehow.

    yes exactly

    and dont forget that you help me a lot ... so many thanks

  • I'm surprised they allowed you to say "© .Gears Ketchapp". It's clearly a copyright infringement to claim their IP. Unless you work for both .GEARS and Ketchapp!!!

    Looks like you are using the Copyright field in iTunes Connect for ASO visibility, which is clever, but it crosses the line. If .GEARS or Ketchapp complain, they have every right to remove your app or worse, claim damages.

    Just saying...

    you get reason ... i will change it in next update

    it was just to earn some marketing visibility

  • hi,

    after a lot of work and search i finally optimize my game and now is playable faster on iphone 3gs and iphone 4

    i recuce memory usage from 54 mb to 12mb

    reduce cpu usage fro 49% to 19%

    and fsp from 49 to 58-60

    what i do :

    -just read and read tutorial about optimize performance and apply them

    -use tiled background

    -desable behavior and enable them only when it is necessaire

    -use of family and groups

    -desable collisions and enable the only when it is neccesaire

    -optimize size of sprite and avoird transparent spaces

    you can give me your feedback

    here is my new game

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  • new update 1.1

    -add 2 game mode (classic and swing)

    -add new unlockable character

    -optimize performance

    now gameplay is much better

  • hi,

    i would like to announce that my swing copters clone is avalaible on appstore

    after 10 hours of work, "piggy copters" is out and i get more than 100 downloads in one days

    8 characters players (4 avalaible and 4 unlockable)

    3 difficulties (easy,medium and hard)

    6 medals to win

    6 achievements to complete

    great pixalized graphic and amazing sounds effects

    any feedback / bugs report / suggestions are welcome

    thanks for rate my game (its important for small passionate indie game )

    thanks to all members for help me specially ashley, aphrodite, colludium, silverforce

    https://itunes.apple.com/us/app/piggy-copters-flying-adventure/id912404123?l=fr&ls=1&mt=8

  • i understand that crosswalk and phonegap are the future of exporting in future(next 6 months)

    but for now we need conconjs for our small project specially because cocoonjs support canvas + (faster than canvas of ejecta and better for wracker device than webgl)

  • here is what you have to put in browser new window action

    https://twitter.com/intent/tweet?text=Yeahhh my best score on name of your game "& HighScore &" points play it on iPhone and iPad here&url=https://lin of your game

    do the appropriate changes (your game link and name" and encode all the link i give you

    the url for encoding is http://meyerweb.com/eric/tools/dencoder/

    and highscore is global variable of your highscore if you use webstorage

  • add another condition "touching the pause boutton" to the "any touch start (jump) and (invert it)

  • what you want optimize ? the size or the game play ?

  • really ... nice game

    congrats silverforce

  • >

    >

    > thanks aphrodite ... you are really like aphrodite in mythology (saverrrr)

    > yes this why i was thinking to destroy object when its outside layout maybe will reduce the collisions calculations ... so as i understand i will help (just little but better than nothing ...)

    > and for reduce polygons collisions on object (as you sad i have object with some parts that not need to be checked for example only their X and not ther Y so ... that will help ??? yes ?

    >

    > finally i just not understand something ...

    > when you say "Some collisions maybe could be check only each other ticks."

    > that mean that i have to add another condition to "when object 1 is on collisions with another object B" for example every tick or every seconde ?

    >

    > thanks a lot for all

    >

    > i just finish my game and publish it on appstore ... but i see that its slower on iphone 4

    > so i would like to improve performance at maximum for iphone 4

    >

    For the collisions, C2 already checks only the bounding box first, then if the bounding box are indeed colliding(very fast to calculate), it checks the true collisions, this can be slower depending on the complexity of the collision polygon, also C2 arranges everything in different cells (areas) if it is possible to reduce the collision checks, but other than that, I do not know much about how it is done.

    As for not checking every tick, I would say for exemple a large (relatively speaking, testing will tell if it works or not) projectile can checks if it is colliding with the player only one tick out of two for exemple, to achieve that, you can add the system condition "Compare two values: tickcount%2 equal to 0", that may help (it could also cause problems in some cases, but I consider that this kind of projectile will be destroyed right after colliding)

    I do not know much about your game so I cannot help a lot, the debugger feature of C2 may help you see what parts are cpu consumming.

    Also, it may be possible that graphics are what kneel you game down, but not sure about that

    you are master aphrodite ...

    but what you mean exactly by the collisions polygons ? the number of polygone or surface of collisions ?

    and maybe if you have time , i can send you my full game to take look on it

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matrixreal

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