matrixreal's Recent Forum Activity

  • > delaflaquita I put in "http://localhost:50000/" and it didn't work. It says, "Server not available".

    >

    You need to enable the preview over wifi inside C2

    matrixreal it is not as easy as that, cocoonJS and Ejecta are actually engines, they are just not based off nor working like browsers engines, and so they lack some features (notably every form control, but not only), also while ejecta is open source , cocoonjs is maintained by ludei, and they have troubles so their focus is not what it should be (I think they are trying to have an investor so they can get up again, but it does not seem to bode well for them).

    Crosswalk is chrome for android combined with you game, as an apk with some API access (so based on an open source browser engine, an maintained by companies with a assured future before them), phonegap is basically just the game communicating with the webview of the device and the APIs (basically it runs on the integrated browser engine on all android and iOS devices, however it is not that great until android L and iOS8).

    Also all of them supports canvas2D, to be exact, if webGL is not possible, canvas2D will be used as a fallback

    Webgl tends to be faster, except in some particular cases, so it is recommended to let it on, but you can set it off inside C2 if you ever need it.

    its always pleasure to read your post

    anyway what about canvas2d+ ??? i read that cocconjs support canvas2d+ and not ejecta !!!!

  • 1-read about performance tips (there is 2)

    2-read tutorial about "dont waste your memory"

    3-dont put a lot of object on default layout "start layout" and specially don't put a lot of action on it

  • are crosswalk and phonegad wrapper / browser like ejecta and cocoonjs ? or they are real engine ?

    if they are real engine , they should be faster

    remember that if we have some bad performance / fsp with cocconjs and ejecta that because they are wrapper (like emulation)

    and ... are crosswalk and phonegab supporting canvas2d ? (i don't interested about webgl even i developp for iphone 4)

    thanks in advance for the person who will reply

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  • happy birthday ashley

    happy birthday construct

  • Nice to hear ^-^

    I do not have an iphone with me (And I do not know anyone with an iphone 3gs or 4), but this is a good news.

    And what you did is actually pretty much the good way to do it: make it so the device has less rendering and computing work to do while keeping the gameplay intact.

    I will try to see if I can test it somehow.

    yes exactly

    and dont forget that you help me a lot ... so many thanks

  • I'm surprised they allowed you to say "© .Gears Ketchapp". It's clearly a copyright infringement to claim their IP. Unless you work for both .GEARS and Ketchapp!!!

    Looks like you are using the Copyright field in iTunes Connect for ASO visibility, which is clever, but it crosses the line. If .GEARS or Ketchapp complain, they have every right to remove your app or worse, claim damages.

    Just saying...

    you get reason ... i will change it in next update

    it was just to earn some marketing visibility

  • hi,

    after a lot of work and search i finally optimize my game and now is playable faster on iphone 3gs and iphone 4

    i recuce memory usage from 54 mb to 12mb

    reduce cpu usage fro 49% to 19%

    and fsp from 49 to 58-60

    what i do :

    -just read and read tutorial about optimize performance and apply them

    -use tiled background

    -desable behavior and enable them only when it is necessaire

    -use of family and groups

    -desable collisions and enable the only when it is neccesaire

    -optimize size of sprite and avoird transparent spaces

    you can give me your feedback

    here is my new game

  • new update 1.1

    -add 2 game mode (classic and swing)

    -add new unlockable character

    -optimize performance

    now gameplay is much better

  • hi,

    i would like to announce that my swing copters clone is avalaible on appstore

    after 10 hours of work, "piggy copters" is out and i get more than 100 downloads in one days

    8 characters players (4 avalaible and 4 unlockable)

    3 difficulties (easy,medium and hard)

    6 medals to win

    6 achievements to complete

    great pixalized graphic and amazing sounds effects

    any feedback / bugs report / suggestions are welcome

    thanks for rate my game (its important for small passionate indie game )

    thanks to all members for help me specially ashley, aphrodite, colludium, silverforce

    https://itunes.apple.com/us/app/piggy-copters-flying-adventure/id912404123?l=fr&ls=1&mt=8

  • i understand that crosswalk and phonegap are the future of exporting in future(next 6 months)

    but for now we need conconjs for our small project specially because cocoonjs support canvas + (faster than canvas of ejecta and better for wracker device than webgl)

  • here is what you have to put in browser new window action

    https://twitter.com/intent/tweet?text=Yeahhh my best score on name of your game "& HighScore &" points play it on iPhone and iPad here&url=https://lin of your game

    do the appropriate changes (your game link and name" and encode all the link i give you

    the url for encoding is http://meyerweb.com/eric/tools/dencoder/

    and highscore is global variable of your highscore if you use webstorage

  • add another condition "touching the pause boutton" to the "any touch start (jump) and (invert it)

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matrixreal

Member since 2 Mar, 2014

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