matrixreal's Recent Forum Activity

  • avoid the every tick ... try to set text only when it is necessaire

    enable / desable collisions only when it is necessaire

    reduce collisions polygone

    in your place , and specially if you use canvas 2d .... don't use layer at all .... use only one

  • post a .capx to see what go wrong !!!

    by my experience if you have more than 50 objects (sprites) the game will go runing slow but in your case its 40 objects (and they are small sized as you say) so post .capx maybe i can optimize it for you

    remember to

    • set clear background to NO
    • every layer to transparent
    • avoid every tick actions (thats important)
    • enable / desable collisions only when it is necessaire
    • enable web gl should optimize render cpu and memory but only on faster device (iphone 4s and more , samsung s3 and more)
    • avoid inuseless physics and actions
    • use tiled background when it is necessaire

    thats all wgat i can recommand to you but better is to see the .capx to see what go wrong

  • at this same iam searching about this

    i think not possible but we have to ask ashely or tom or other person

  • it will be great if ashley or other person find the way to load every thing (sound and object) of next layout on a condition of the previous layout (for example when touch ok boutton of 1st layout >>> load all object / sprite / sound) of the next layout) ... specially for ejecta or other ...

  • usefull for mobile

  • can i for example check device in order to enable or desable webgl ?

    for exemple ... detect if its iphone 4 then disable webgl else activate it ???

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  • ejecta work perfectly

    i guess you have problem on start of your first layout

    or you have problem with windowd size and scaling

    at least maybe desable minifying

  • iphone 4 ... because its the cheapest ... and every one can buy it ... specially young person

  • i'm developping in mobile ...

  • in order to optimize at maximum my game (optimisation about cpu usage , fsp and memory) i decide to rebuild my game from begining and optimize every thing even if it is small

    trying to understand use of tiled background i have question ...

    for example to use the paused black screen ( black screen with opacity of 50 ... just and exemple)

    what is better for cpu usage and memory

    in a layout of 500x500

    1-use simple sprite object with black tile (for exemple 50x50) and resize it to 500x500

    2- use tiled background (with pasted black tile 50x50) and resize it to 500x500

    3-use tiled background (with pasted tile 5x5) and resize it to 500x500

    thanks in advance

  • hi dude,

    i think there is a bug on your game ... on my iphone 4s it lunch but after ejecta screen nothing ... (black screen)

    and why you don't change the ejecta lunch screen ...i can help you if you want a help

  • i wonder if you show or give me an example ... and i think that it will impact performande no ?

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matrixreal

Member since 2 Mar, 2014

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