https://play.google.com/store/apps/deta ... .ninjagirl
https://itunes.apple.com/us/app/ninja-g ... 45828?mt=8
*Yes, there be exploding pigs into bacon* <img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing">
This was my first game ever, I made it when I started on my journey of being a game dev, it started life out with raw JS code on AndEngine, but I found Construct 2 in 2013 and never looked back. It was very raw when I released it earlier this year using CocoonJS, lots of newbie mistakes were made and I have learnt heaps since.
I spent the past few months in between working on Star Nomad to re-build this again from scratch and polish, polish, polish. It's finally to a point where I am happy with it, since I cannot do much better without hiring a professional artist. I know the art may not appeal to most people, since I was an avid Manga reader in my youth, its what I learnt to draw.
*Multiple talent trees to upgrade*
Thanks to Intel XDK, its finally possible to release a huge fast-paced action RPG with heaps of stages, lots of animated enemies, high resolution bosses, tons of effects... AND still have it load very fast and run very smooth even on older Android devices (ie. Tegra 3 or Samsung S2/S3). But it certainly was not easy and a lot of trial & error at optimizations were required.
*Can't have a Ninja game without Geisha assassins!*
*Lots of unique Bosses with crazy abilities*
There's some more info & screenshots on my dev blog:
http://halfgeekstudios.wordpress.com/20 ... g-defense/
I also plan to put this game on Scirra's Store, along with the CAPX with comments & a word document to help other developers who wish to make a huge game run well on mobiles. Would it be useful?