I also want to report that I start experiencing a bug in all Beta versions after stable 207.2, and this version as well. It's possible that these two bugs that have emerged are correlated. Problem is, even after asking for help in the Discord, I can't recreate the bug, but I will say that the point at which is occurs is very strange. The only action I needed to disable to stop the error from occurring was setting an Instance variable of a Sprite Object called "EID".
It's a Javascript error that occurs, so I'll file an Issue and share a screenshot.
I've noticed that other people in the comments here have experienced some bugs, and I worry that my issue may not be the only one that's hard to reproduce.
Sure thing, luiggi!
calebbennetts, holy crap, you're probably right... If it's that simple, I'm going to be mad. XD Because, I definitely do divide by zero, and it results in NAN, which probably causes an issue when setting point positions using either paster or polygon plugins. I've used both, and both achieved the same result.
Yeah, I'll see if I still have the project on file... Well, I do, but I deleted the 3D functionality. I'm currently rewriting it all. I hadn't noticed that Paster could use Textured quads, but that allows for legit 3D models in C2 without Q3d, cool. I'll let you know when I'm done :)
Ah, I see! So, you're still using the same logic pretty much. The difference is that with Paster, it gives a lot more room for 3D manipulation, with a restriction of detail that might be possible with pre-rendered sprites.
I originally tried using Paster as well, but for some reason I would run into an issue of the game completely freezing whenever the rendered quads were viewed at a certain angle. Aside from that, it worked for me quite well. I just can't understand why it freezes. The math used to translate the Paster quad is perspective though, the math may be different. I'd have to check.
calebbennetts, Now I get what you're doing with Sky Blue! It's actually all done with sprites... Though this isn't what I was hoping for, it would work fine when mixed with Mode7. Thanks for sharing! I will definitely use this method. By the way, do you know of a fast way to render each frame?
Great prototype!
Love it! If you want some professional level artwork, I'd be happy to work with you!
thechayedljl@gmail.com email
kiiragames.weebly.com Portfolio/website
I love RTS games, and would love to help you if you need it.
Okay, I'll try to get back to this soon. :) Life has been crazy as of late.
[quote=patchester]
Will you upload the latest version? I'm interested in using this for a fan game.
[/quote]
What's your time frame for completion? I might be able to get back to this soon. :)
Was someone legitimately sharing a pirated Construct 2 license directly on Scirra's website?
Damn good gameplay! I'd recommend making the game more complete. I feel a lot of a Meat Boy vibe from this game, and I feel like it'd do well as such. Maybe a short story split into episodes that contain like 10 levels each? With hardcore puzzles and obstacles to get around. Basically, Meat Boy XD
[quote=BigFrank]
The new "instructions" make it clearer what the user has to do. Now you just need to make the squirrel look a little more like a squirrel. Your drawing should be your own, original, but Google is full of inspiration!
google.fr/search
It doesn't matter what the game looks like, that doesn't change the quality of the game.
[quote=guimaraf]
Interesting, I follow the progress of the project.
Cool :) I'm updating with the near completed Pokedex functionality tonight, so hopefully it will be more useful to people. I didn't upload with the Pokedex last time because I had to create methods of memory preservation because of all the information in Pokemon games XP
Hahah not bad.
This game is freaking fantastic! 5/5
Member since 22 Feb, 2014