Three-Dimensional Platformer Tech Demo.
calebbennetts, holy crap, you're probably right... If it's that simple, I'm going to be mad. XD Because, I definitely do divide by zero, and it results in NAN, which probably causes an issue when setting point positions using either paster or polygon plugins. I've used both, and both achieved the same result.
Yeah, I'll see if I still have the project on file... Well, I do, but I deleted the 3D functionality. I'm currently rewriting it all. I hadn't noticed that Paster could use Textured quads, but that allows for legit 3D models in C2 without Q3d, cool. I'll let you know when I'm done :)