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Test, Experiments & Examples

Blue Sky

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In Blue Sky, you run and jump in a three-dimensional world to reach the Golden Orb.

You won’t notice a lot of differences between the previous and current versions of Blue Sky, but if you look under the hood, you’ll see the new game is completely different, reworked to make room for more complicated enemies and local multiplayer in the near future. Sadly, the sample .capx is no longer Free-Edition friendly at all, but I have big plans for this little game, and the rework will allow me to keep expanding far beyond the single demo level you see here.

WASD to move, Shift to jump, and Arrow Keys to move the camera. Enjoy!

EDIT: Blue Sky's technological sequel, Plethnor3D, is now on the Scirra Arcade!

Instructions

WASD – Move

Shift – Jump

Arrows – Rotate Camera

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  • calebbennetts, holy crap, you're probably right... If it's that simple, I'm going to be mad. XD Because, I definitely do divide by zero, and it results in NAN, which probably causes an issue when setting point positions using either paster or polygon plugins. I've used both, and both achieved the same result.

    Yeah, I'll see if I still have the project on file... Well, I do, but I deleted the 3D functionality. I'm currently rewriting it all. I hadn't noticed that Paster could use Textured quads, but that allows for legit 3D models in C2 without Q3d, cool. I'll let you know when I'm done :)

  • man... this is mad! Congratulations! Well done.

  • Programmer3000: Download the CAPX and find out! It’s made with some paid edition features, but I’m pretty sure you can still look at the events. I’ll try to summarize it in one comment:

    Every object has x, y, and z coordinates, and the camera rotates horizontally and vertically. Based on the current camera angle, trigonometry translates the 3-D coordinates into an x,y position on the screen. The terrain sprites’ animation and frame are set based on the camera angle. Everything stacks back to front, bottom to top to put the right things in front of each other. Collision is based on position.

  • Andrewz61: Did you use WASD? I devoted the arrow keys to camera control.

  • OMG! OMG! premium Construct2!!!

    Just kidding, this is AWESOME!!!

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