I also tried Godot here and there, didn't like it either. Construct just hit's a spot other engines don't hit ¯\_(ツ)_/¯
That's me as well. I've looked at GDevelop, Construct 3, Godot, Unity, Unreal, GML, and Defold. These are the game engines I've downloaded, installed, and tested out. I thought GDevelop would get me to potentially switch over but the way they do functions is completely unintuitive (to me) compared with C3. Godot has a lot of great things going for it but the node-based system with the different signals and back and forth with the editor and what not just makes it clunky still for me. I have a background in C# mostly (and some python) but not enough to make that kind of a switch.
Defold was great and I watched an entire series on YT from a guy who looks and talks a lot like Bill Murray (David something or other). But still, it's mostly coding. I like coding but Lua is too much (?) like python and I got away from python several years ago.
The quick prototyping abilities with C3 are what keeps me coming back to consider subscribing. I didn't even realize it but apparently I used to be quite active on the C2 forums 10 years ago. Unity and Unreal were just too bulky for me; I even tried to figure out Blueprints but it just seemed unintuitive (similar to GML's visual scripting language for me).
I also looked at Buildbox but there were too many reports of them being scammy so that turned me away. Phaser, Cocos2D, Stride (C#), etc. etc. There are so many out there that offer this or that though most are a form of coding. I realize even C3 has javascript coding which doesn't scare me off too much though I still prefer the rapid prototyping with event sheets and asking questions online.