I have a function that creates a ball and everything seems to be okay except the created ball just goes side-to-side. I tried to set the angular motion / angle to 225 degrees but it doesn't seem to affect it. I'm sure I'm missing something obvious.
Here's my event sheet:
Here's a screenshot of the super simple prototype:
Here's the project link:
https://drive.google.com/file/d/1AiaMY0wXaz5JkpB4jYhtgYt2UILWvSJO/view?usp=sharing
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You should use "set angle of motion" action. Or change the "set angle" checkbox in Bullet properties.
Hey, thanks for your response. I ended up putting a sprite outside of the bounds at the start and then deleting it right when the game starts. That dummy sprite let me set various options which might have helped. Here's my updated event sheet: