punkineo's Recent Forum Activity

  • http://www.kongregate.com/games/punkineo/diction-v2

    After some frustration, I've finally published my first game. It's a bit ... rough, I'll admit it. But I'm glad I was able to get it up there at last. This tutorial was exactly what I needed for uploading to Kongregate:

    https://www.scirra.com/tutorials/639/ho ... kongregate

    Diction

    • 50 levels
    • Complete the puzzles based on word-sounds
    • Click or Tap on the words to move them to the right position

    At first I used the MoveTo plugin, but then I experienced some difficulty uploading, so I eventually replaced the movements with standard Set X / Set Y actions. If I get any kind of constructive feedback and interest on this, I'll upload a revised version with the MoveTo plugin since I've got the Kongregate upload figured out.

    This took me about a month to create, mainly because I revised the interface a few different times, figured out Formulas, and waited too long to figure out creating objects from a dummy Image layout. I tried uploading to the Scirra Arcade but it said I included unsupported plugins--and that was after I completely removed every reference to the MoveTo plugin in a different version of the game. Alas, what can you do.

    The game could do more, of course. But hopefully it's useful for just a short burst of interest from you before you move on to other things. Let me know what you think as any suggestion you have I can use to make better games or something more interesting / fun for you to play.

  • I tried the link above from NateB but didn't have much luck. I did find this other tutorial which helped me get it on Kongregate with minimal fuss:

    https://www.scirra.com/tutorials/639/ho ... kongregate

  • I've got a bit of egg on the face. I did a search on the tutorials for "publish to kongregate" but I should have gone simpler! I appreciate you pointing out the obvious, seriously.

  • I've finished my game but now I'm not sure what to do after exporting the completed game. I tried both the HTML5 and Kongregate options and it looks like the output files/folder are exactly the same (see attachment).

    But when I go to Kongregate, it asks for one file and expects it to be in html format, so is that "index.html"? What else should I upload? Kongregate only seems to let me upload one other file but there are files & folders in the export directory.

    If this is explained elsewhere or someone has an easy to follow method, that would be great!

  • What a truly strange concept! I was expecting something like a brick-breaker game instead of a talking brick, but this is interesting.

  • After you swipe, does the ball bounce off any walls it comes into contact with? Or does it stop dead after a certain bit? I love the simplicity of the color schemes, and layouts you have. The two-tone colors for the blocks and multipliers is also very pleasing to look at for extended periods. Also, I would suggest changing "it's" to "its" in your How To Play section. I definitely say to keep going on this and add more levels.

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  • I just tried this out and, you weren't kidding, it's very difficult. I like the simple, easy concept but it might get too frustrating except for the really dedicated players. Which is probably fine as that's the target demographic you're looking to, I'm sure.

  • Oh that kind of a border! I see what you mean now. I like what came up with better, then.

  • I wondered this early on, too. I don't believe it has a border property to set for text. One idea is to create a sprite that matches the size of your text-box, then pin your text-box to that sprite. And if the sprite's inner part is transparent but there's a small-ish outer part, it could serve as a border for your text.

  • I downloaded this and tried it on my Nexus 7 and it worked flawlessly, I would say. It was very easy and fast to jump in and out of various menus, or head directly to playing the game. Restarting the game, after failing, was also super-easy. The game itself was a bit confusing to me but it's probably because I didn't take too much time to learn what to do. I did check out the help section, but then eventually just ended up pressing one location until I died and had to restart.

    It reminded me a bit of that countdown timer on the Predator's arm as the symbols and rules were a bit too cryptic and I wasn't sure what to do. Still, if you made this in a week, that's incredible. I really liked how you did the transparent layers for sliding up to play or right to access the help menu.

  • Wow, that is a cool link, thanks for posting that. I can see creating something like for a snow-globe scene in a kids game or related. I'm sorry, I'm not any help as to your question, but I'm chiming in in case someone else knows the answer.

  • I haven't played this yet, but it looks graphically very cool. I'm not sure why you chose Stoorn as the name; maybe that makes sense as you get to play the game more. I'd pick something like "Circular" or "Bounded" or something to convey a circle-like play experience. Congrats on publishing your first game! I'm looking to do likewise pretty soon. Also good to hear that cocoonjs worked well for you.

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punkineo

Member since 21 Feb, 2014

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