TheDoctor's Recent Forum Activity

  • Think of it this way:

    You can just rotate the background or choose to rotate a particular layer if you really wish.

    Sounds like you want to rotate a layer or more.

    To do this:

    Event: Pick an Event, whatever will trigger your event.

    Action: Pick the system object and "set layer angle".

    Now when you do that special event, whatever is on that particular layer you picked should rotate. Of course your player can be on a separate layer so the player doesn't rotate.

  • I'm sorry, are you asking how do you make an enemy chase a player?

  • Event--->System/pick random BUSH instance

    Action--->CHEESE/ (Here is where you can try a few things out that are available and see what works for you. Remember you can use an expression like BUSH.X to get the BUSH's x position and BUSH.Y to get y position.)

  • Was there a main reason you had to limit yourself to Android 4.0 or better?

    It looks like you just wanted to develop for tablets right?

    Personally, I think the sphinx is better used in another game. To me it just doesn't seem to fit in. Your multiple combinations to success seems enriching enough.

    The real fun in your game now is that it has a feel like that parking lot puzzle game you've probably seen before in many forms and it has items in it that need to be used in certain ways forcing different decisions in the car movement. As for shooting the enemy car it's kinda fun and kind of annoying.

    Seriously, on my Galaxy Tab, the load times seem quite long (is this due to large image files?) and not seeing a button actually respond to a press makes me wonder if the game really sensed my screen touch.

  • I understand now.

    Sure it is, you can have many layouts that access the same code so you won't have to copy that code to every layout.

  • An event sheet is directly tied to a specific layout. All of that layout's specific code is place on the event sheet.

    So if you have a button on the Layout, you can tell the program what to do when a user presses that button on the Event Sheet tied to that Layout.

  • Hi,

    My name is Jacob and I do love all types of games (videogames, card games, board games, you name it), but I'm more of a creator now than a player I have to admit.

    I've made a few games before over the years, even have an indie game on XBOX under my small side business PsycheWard. (but I'm mad at Microsoft! they've really buried the indie game portion of XBOX LIVE after they created it!)

    I've been looking for a way to balance everything in life with making games and Construct2 looks to be a great answer. I've worked with other such programs, like Game Maker, but it gave me headache after headache and I have to say I love the logical thought process behind C2...absolutely love it!

    I'm really loving the whole idea of HTML5 programming and it's future...I want to be a part of that! I can really see it's potential with cross platform development. I've looked into other HTML5 environments, like the Intel XDK and I have to say C2 is by far much more desirable, intuitive, and much less of a headache than the rest.

    I'm a product developer and I'd love to share some ideas that could really make C2 more powerful and user friendly. I happen to have a programming degree, as well as a degree in communication and mechanics. For example, being a programmer and using C2 for the first time I was looking to change the image of the button form control, but I couldn't. So then, thinking like a programmer I tried to make the button invisible and then place it over a picture, but that didn't work either. Once you make it invisible it also becomes disabled. So I ended up just creating a button picture. C2 is great, but the more intuitive and powerful it is the more people will be drawn to it.

    I have to say I love the manual and all the time they've spent in making it very clear and straightforward. Some of the best manual writing I've seen. (The absolute worst is the massive Windows development book I have from college.)

    So, I'm looking to make a ton of games now in my free time...

    I love to talk anything geek so feel free to message. I'd also like to meetup or chat with any C2 developers in the Midwest!

    -Jacob

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  • I'd try it, but I'm not part of the 3% of the market that owns a windows phone...

  • What I liked:

    -the driving controls

    -sounds

    -the look was pretty good

    What I didn't like:

    Have you thought of making it with a left control for the firing? I take my finger off the driving now to shoot.

    It doesn't show on my Android 2.3 phone, but I was able to play it on my Galaxy Tablet.

    The time it takes to load, I wonder if it is working.

    What I thought was really weird:

    The sphinx? Really?

    Throwing all those instructions at the player at once.

    Full page ads after a disappointing round.

    So:

    The driving was fun, it looked nice.

    Can I ask you, what were some of the sizes of the images you used for your backgrounds?

  • If you are simply developing for mobile phones, I would say 320x480...basically what all my friends are doing and it seems to scale nicely across a wide range of screens.

    What I'm really finding out developing with HTML5 is to keep all of your images very tiny! (I mean in the 1000X1000 pixel size at max!)

  • Well, my first question is how far do you want it to go after it ricochets?

  • Oh yeah, Kongregate is a great way to go! I think Game Stop owns them.

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TheDoctor

Member since 21 Feb, 2014

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